Image: Sucker Punch Productions / PlayStationNo screenshot of Heart of the Jito yet. This one shows Jin Sakai (Sucker Punch Productions / PlayStation).
Heart of the Jito is the Act 3 tale where Jin slips into Castle Shimura unseen to leave his uncle a letter asking him to join the final battle. It is a strict no-detection tale, and you also choose a new horse.
Part 23 of 26 in Jin's Journey
Talk with Yuna at Jogaku Temple, follow her to the stables and pick your new horse. Ride to Castle Shimura. A cutscene plays as you near the lake and waterfall. Enter from the north side, reach Lord Shimura's quarters and leave the letter.
Treat this as pure stealth. You can't kill guards here, so use tall grass, rooftops and patrol gaps to get past them. Fast travel to Kubara Crossing first to save the ride.
Jin's first horse was badly hurt during his escape in Honor and Ash, which is why you pick a new one here. The letter asks Lord Shimura to join Jin's allies in the attack on the Khan when the storm comes.
You get a major Legend increase and the Kijin's Blood mask, which is offered at a Gift Altar.
Jogaku TempleJogaku Temple is a monk pagoda in Jogaku, the northernmost temple on Tsushima. You free it from the Mongols and use it as a base for the attack on Port Izumi.
KamiagataKamiagata is the snowy northern region of Tsushima and the setting for Act 3. It is thinly settled and harsh, and it is where you chase Khotun Khan to his final stronghold at Port Izumi.
Jin SakaiJin Sakai is the samurai you play in Ghost of Tsushima and the Iki Island expansion. He is Lord Shimura's nephew and the last lord of Clan Sakai. After the Mongol landing he trades the samurai code for stealth and fear, and the people start calling him the Ghost.
Lord ShimuraLord Shimura is the jito of Tsushima, the shogun's appointed ruler of the island, and Jin's uncle. He raised Jin as a samurai after Jin's father died. He leads the defence at Komoda Beach and is the man you spend Act 1 trying to rescue. He also has his own Tale of Lord Shimura in the main story.
Image: Sucker Punch Productions / PlayStationHonor and Ash
Honor and Ash is the opening tale of Act 3, where Jin escapes Castle Shimura unarmed and rides into the snowy north of Kamiagata to find Yuna. It ends with a hostage rescue at Jogaku Temple, which becomes your new base.
Image: Sucker Punch Productions / PlayStationFrom the Darkness
From the Darkness is the last tale of Act 2, where Jin goes against his uncle's orders and sneaks into Castle Shimura to poison the Mongols. It gives you the Ghost Armor and ends with the story moving north to Kamiagata.
Image: Sucker Punch Productions / PlayStationThe Fate of Tsushima
The Fate of Tsushima is the Act 2 tale that starts the assault on Castle Shimura alongside the shogun's reinforcements under Lord Oga. It is a long tale and a partial point of no return, so wrap up side work before you confirm.
Image: Sucker Punch Productions / PlayStationEternal Blue Sky
Eternal Blue Sky is the Act 3 tale where Jin and his allies attack Port Izumi under cover of the storm to take down Khotun Khan. It's the big final battle of the Mongol story, with a multi-phase boss fight against the Khan himself.