Image: Sucker Punch Productions / PlayStationOfficial screenshot from Sucker Punch Productions / PlayStation.
Lord Shimura is the jito of Tsushima, the shogun's appointed ruler of the island, and Jin's uncle. He raised Jin as a samurai after Jin's father died. He leads the defence at Komoda Beach and is the man you spend Act 1 trying to rescue. He also has his own Tale of Lord Shimura in the main story.
Shimura lives by tradition, courage and honour, and he expects samurai to set an example for common folk. He loves Jin like a son, since the rest of his family is gone. He is also a sharp tactician. Peasants talk about tricks he has used to make bandits and Mongols fight each other. Clearly he bends rules when nobody important is watching.
He leads the doomed samurai charge at Komoda Beach and is captured by Khotun Khan. In Castle Kaneda the Khan tries again and again to turn him, and keeps telling him Jin is fighting without honour. Shimura refuses every offer. After Jin and his allies storm the castle and free him, Shimura gives Jin new orders. Claim his father's armour, recruit Yarikawa and send word to the mainland for help.
With the shogun's reinforcements on the way under Lord Sadamune Oga, Shimura moves to retake his ancestral castle. He is shocked by Jin's methods during the fight. When the Mongols fall back to the inner keep, he orders a frontal charge that costs many lives, and he plans another at dawn.
Jin poisons the Mongols in the keep against Shimura's orders. Shimura asks Jin to blame Yuna so the shogun will spare him, and Jin refuses. Shimura burns the adoption papers and has Jin locked up to be sent to the shogun. He still answers Jin's letter and brings his samurai to Port Izumi.
After the war the shogun orders Shimura to kill Jin. They meet at Kazumasa's grave and duel. Jin wins. He either spares Shimura, who rides home and collapses at his gate, or grants his wish for a warrior's death. If killed, Clan Shimura ends with him.
PrologueThe Prologue is the opening tale of Ghost of Tsushima, set during the Mongol landing at Komoda Beach in 1274. It teaches stealth, sword combat and horse riding, introduces Yuna, and sends you on your first attempt to save Lord Shimura.
Shadow of the SamuraiShadow of the Samurai is the final tale of Act 1: the assault on Castle Kaneda to rescue Lord Shimura. You climb in as the Ghost, open the gates for your allies and fight up to the keep, including a duel along the way.
A New HorizonA New Horizon is the bridge between Act 1 and Act 2, where Jin and Lord Shimura ride out from Castle Kaneda and plan the push into Toyotama. It hands you three goals for Act 2 and opens the northern region.
A Message in FireA Message in Fire is the Act 2 tale where you recruit the pirate Goro to slip a plea for reinforcements past the Mongol fleet. It ends with you on a captured hwacha, shelling ships so Goro's boat can get away.
A Reckoning in BloodA Reckoning in Blood is the Act 2 tale where Jin raids Fort Koyasan to settle things with Ryuzo before the attack on Castle Shimura. It is one of the darkest tales in the story, so finish any prep you want first.
The Fate of TsushimaThe Fate of Tsushima is the Act 2 tale that starts the assault on Castle Shimura alongside the shogun's reinforcements under Lord Oga. It is a long tale and a partial point of no return, so wrap up side work before you confirm.
From the DarknessFrom the Darkness is the last tale of Act 2, where Jin goes against his uncle's orders and sneaks into Castle Shimura to poison the Mongols. It gives you the Ghost Armor and ends with the story moving north to Kamiagata.
Honor and AshHonor and Ash is the opening tale of Act 3, where Jin escapes Castle Shimura unarmed and rides into the snowy north of Kamiagata to find Yuna. It ends with a hostage rescue at Jogaku Temple, which becomes your new base.
Heart of the JitoHeart of the Jito is the Act 3 tale where Jin slips into Castle Shimura unseen to leave his uncle a letter asking him to join the final battle. It is a strict no-detection tale, and you also choose a new horse.
Eternal Blue SkyEternal Blue Sky is the Act 3 tale where Jin and his allies attack Port Izumi under cover of the storm to take down Khotun Khan. It's the big final battle of the Mongol story, with a multi-phase boss fight against the Khan himself.
The Tale of Lord ShimuraThe Tale of Lord Shimura closes out Jin's Journey: a last ride with your uncle by Omi Lake that ends in a duel and a choice. What you choose decides the Ghost Armor dye you get and where Jin's new home is.
Image: Sucker Punch Productions / PlayStationJin Sakai
Jin Sakai is the samurai you play in Ghost of Tsushima and the Iki Island expansion. He is Lord Shimura's nephew and the last lord of Clan Sakai. After the Mongol landing he trades the samurai code for stealth and fear, and the people start calling him the Ghost.
Yuna
Yuna is a thief from Yarikawa and Jin's closest ally in Ghost of Tsushima. She pulls him off Komoda Beach, teaches him to fight from the shadows and coins the name Ghost. She also has her own four-part storyline, Yuna's Tales, about the slavers who stole her childhood.
Image: Sucker Punch Productions / PlayStationKhotun Khan
Khotun Khan is the Mongol general who leads the invasion of Tsushima and the main villain of Ghost of Tsushima. He studied Japanese language and customs before landing, and he uses the samurai code against the island's defenders. You chase him from Komoda Beach to the north of the island.
Sadanobu Ishikawa
Sensei Ishikawa is a famous archer and one of Jin's allies. He teaches Jin the bow and sends him after Tomoe, the student who now trains Mongol archers. His nine-part storyline, Ishikawa's Tales, starts with The Tale of Sensei Ishikawa in the main story.