Yuna is a thief from Yarikawa and Jin's closest ally in Ghost of Tsushima. She pulls him off Komoda Beach, teaches him to fight from the shadows and coins the name Ghost. She also has her own four-part storyline, Yuna's Tales, about the slavers who stole her childhood.
Yuna is sharp, practical and willing to play dirty, but she cares deeply about the few people she trusts. Years of abuse and slavery still weigh on her. Her goal at the start is simple: save enough money to get herself and Taka to the mainland. She carries a tachi all game but only fights with it from late in Act 2.
She finds Jin near death after Komoda Beach and hides him from patrols near Komoda Town. Her deal is help for help: she joins his first attack on Castle Kaneda if he later gets her and Taka off the island. She then guides the rescue of Taka at Azamo Bay with Kenji, the fight at Komatsu Forge and the siege of Yarikawa.
In her side storyline she and Jin go after Altan, a Mongol warlord preying on Otsuna. To draw him out they kill his Japanese allies. Those are the Mamushi brothers who owned her as a child and the Black Wolf who sold her to them. Her old friend Ichi, who runs an inn in Otsuna, does not forgive Yuna for leaving her behind during their escape.
Taka sneaks off to help Jin at Fort Koyasan and is beheaded by Khotun Khan. Yuna gives up on leaving and stays to fight. She gathers the wolfsbane Jin uses to poison Castle Shimura and hands him the Ghost Armor her brother was making. When Jin is arrested she tracks the Khan north, frees Jin's path out and saves his life a third time in Kin.
Once the Khan is dead, Yuna tells Jin that the Ghost now belongs to everyone, and the two keep hunting the last Mongols. In the Iki Island story she stays on Tsushima to help peasants hurt by the Eagle's poison. The Yuna who frees Jin from Fort Sakai turns out to be a hallucination the Eagle used to question him.
Journey into the PastJourney into the Past is the first tale of the Iki Island expansion. It starts at Drowned Man's Shore in Toyotama, where a new Mongol tribe has driven the villagers mad, and ends with Jin sailing to Iki. Finish your Tsushima business first, as you're stuck on Iki for a while.
PrologueThe Prologue is the opening tale of Ghost of Tsushima, set during the Mongol landing at Komoda Beach in 1274. It teaches stealth, sword combat and horse riding, introduces Yuna, and sends you on your first attempt to save Lord Shimura.
The Warrior's CodeThe Warrior's Code is the first tale of Act 1, where Jin and Yuna raid a Mongol prison camp looking for her brother Taka. It is the stealth tutorial: you learn Assassination and Focused Hearing and get the Sakai Tanto.
The Broken BlacksmithThe Broken Blacksmith is the Act 1 tale where you sneak into walled Azamo Bay to free Yuna's brother Taka, the best smith on Tsushima. It introduces Kenji the sake seller and is a stealth tale from start to finish.
Hammer and ForgeHammer and Forge is the Act 1 tale where you retake Komatsu Forge so Taka can build a tool to climb Castle Kaneda. You rescue his assistant Yukio and the town's hostages, then defend the forge against a Mongol warlord.
The Iron HookThe Iron Hook is the Act 1 tale where Taka finishes your grappling hook and you test it on Fort Yatate while freeing captured Straw Hats. It is the tale that unlocks the Grapple hook for climbing.
Shadow of the SamuraiShadow of the Samurai is the final tale of Act 1: the assault on Castle Kaneda to rescue Lord Shimura. You climb in as the Ghost, open the gates for your allies and fight up to the keep, including a duel along the way.
A New HorizonA New Horizon is the bridge between Act 1 and Act 2, where Jin and Lord Shimura ride out from Castle Kaneda and plan the push into Toyotama. It hands you three goals for Act 2 and opens the northern region.
The Walls of YarikawaThe Walls of Yarikawa is the first of three Act 2 tales about winning over Clan Yarikawa. With Yuna and Taka you sneak past the Mongol siege camp through a secret entrance under a waterfall to reach the stronghold's steward.
The Coward of YarikawaThe Coward of Yarikawa is the Act 2 tale where you search the ruins for Yarikawa's missing archers to prove yourself to the steward. It ends with an explosive ambush on a Mongol convoy that thins out the siege force.
The Ghost of YarikawaThe Ghost of Yarikawa is the Act 2 tale where the Mongols storm Yarikawa Stronghold and you lead its defense against General Temuge. Beating him unlocks the Ghost Stance, one of Jin's strongest techniques.
A Reckoning in BloodA Reckoning in Blood is the Act 2 tale where Jin raids Fort Koyasan to settle things with Ryuzo before the attack on Castle Shimura. It is one of the darkest tales in the story, so finish any prep you want first.
The Fate of TsushimaThe Fate of Tsushima is the Act 2 tale that starts the assault on Castle Shimura alongside the shogun's reinforcements under Lord Oga. It is a long tale and a partial point of no return, so wrap up side work before you confirm.
From the DarknessFrom the Darkness is the last tale of Act 2, where Jin goes against his uncle's orders and sneaks into Castle Shimura to poison the Mongols. It gives you the Ghost Armor and ends with the story moving north to Kamiagata.
Honor and AshHonor and Ash is the opening tale of Act 3, where Jin escapes Castle Shimura unarmed and rides into the snowy north of Kamiagata to find Yuna. It ends with a hostage rescue at Jogaku Temple, which becomes your new base.
Wolves at the GatesWolves at the Gates is the Act 3 tale where you team up with Yuna's hunter contacts to take Fort Kaminodake and reopen the roads into Toyotama. Finishing it lifts the travel lock from The Fate of Tsushima.
A Gathering StormA Gathering Storm is a short Act 3 stealth tale where Jin scouts the Khan's stronghold at Port Izumi from Jogaku Lighthouse. Being seen fails it, so come in with poison and a quiet build.
Heart of the JitoHeart of the Jito is the Act 3 tale where Jin slips into Castle Shimura unseen to leave his uncle a letter asking him to join the final battle. It is a strict no-detection tale, and you also choose a new horse.
Eternal Blue SkyEternal Blue Sky is the Act 3 tale where Jin and his allies attack Port Izumi under cover of the storm to take down Khotun Khan. It's the big final battle of the Mongol story, with a multi-phase boss fight against the Khan himself.
The Tale of Lord ShimuraThe Tale of Lord Shimura closes out Jin's Journey: a last ride with your uncle by Omi Lake that ends in a duel and a choice. What you choose decides the Ghost Armor dye you get and where Jin's new home is.
Image: Sucker Punch Productions / PlayStationJin Sakai
Jin Sakai is the samurai you play in Ghost of Tsushima and the Iki Island expansion. He is Lord Shimura's nephew and the last lord of Clan Sakai. After the Mongol landing he trades the samurai code for stealth and fear, and the people start calling him the Ghost.
Image: Sucker Punch Productions / PlayStationLord Shimura
Lord Shimura is the jito of Tsushima, the shogun's appointed ruler of the island, and Jin's uncle. He raised Jin as a samurai after Jin's father died. He leads the defence at Komoda Beach and is the man you spend Act 1 trying to rescue. He also has his own Tale of Lord Shimura in the main story.
Taka
Taka is Yuna's younger brother and a gifted blacksmith. Jin and Yuna rescue him from Azamo Bay, and he forges the grappling hook that gets Jin into Castle Kaneda. He is gentle and not much of a fighter, but he wants badly to help the Ghost.
Image: Sucker Punch Productions / PlayStationKhotun Khan
Khotun Khan is the Mongol general who leads the invasion of Tsushima and the main villain of Ghost of Tsushima. He studied Japanese language and customs before landing, and he uses the samurai code against the island's defenders. You chase him from Komoda Beach to the north of the island.