Image: Sucker Punch Productions / PlayStationNo screenshot of The Ghost of Yarikawa yet. This one shows Jin Sakai (Sucker Punch Productions / PlayStation).
The Ghost of Yarikawa is the Act 2 tale where the Mongols storm Yarikawa Stronghold and you lead its defense against General Temuge. Beating him unlocks the Ghost Stance, one of Jin's strongest techniques.
Part 15 of 26 in Jin's Journey
Speak with Taka first. Yuna waits on top of the steward's keep, and she leads you to the main gate. The Mongols break through, so you defend the main gate and then the northern one. Then sneak out to the two siege weapons and disable both.
Head back up the path, fighting enemies as they climb it, and open the gates to the steward's keep. Temuge carries a shield, so use Water Stance on him. Dodge his glowing red attacks, and roll if he sets you on fire.
Once Temuge falls you unlock Ghost Stance. Use it to cut down the Mongols trying to flee the stronghold.
Take the rightmost path to the siege weapons and stay crouched to avoid being spotted. Save resolve for Temuge so you can heal or use your special attacks.
In order: Taka, then Yuna up on the keep. Hold the front gate, then the north one. Sneak out and wreck both siege engines, fight your way back up, open the keep and beat Temuge. Finish by chasing the last Mongols out.
Jin SakaiJin Sakai is the samurai you play in Ghost of Tsushima and the Iki Island expansion. He is Lord Shimura's nephew and the last lord of Clan Sakai. After the Mongol landing he trades the samurai code for stealth and fear, and the people start calling him the Ghost.
Image: Sucker Punch Productions / PlayStationThe Walls of Yarikawa
The Walls of Yarikawa is the first of three Act 2 tales about winning over Clan Yarikawa. With Yuna and Taka you sneak past the Mongol siege camp through a secret entrance under a waterfall to reach the stronghold's steward.
Image: Sucker Punch Productions / PlayStationA Reckoning in Blood
A Reckoning in Blood is the Act 2 tale where Jin raids Fort Koyasan to settle things with Ryuzo before the attack on Castle Shimura. It is one of the darkest tales in the story, so finish any prep you want first.
Image: Sucker Punch Productions / PlayStationThe Coward of Yarikawa
The Coward of Yarikawa is the Act 2 tale where you search the ruins for Yarikawa's missing archers to prove yourself to the steward. It ends with an explosive ambush on a Mongol convoy that thins out the siege force.
Image: Sucker Punch Productions / PlayStationHammer and Forge
Hammer and Forge is the Act 1 tale where you retake Komatsu Forge so Taka can build a tool to climb Castle Kaneda. You rescue his assistant Yukio and the town's hostages, then defend the forge against a Mongol warlord.