Image: Bend Studio / PlayStationOfficial screenshot from Bend Studio / PlayStation.
Wolves roam in packs and usually keep clear of you. A pack that commits will bite as you swing and grab your arms or legs. Shoot them, or stun the pack with a smoke bomb and finish them up close.
Wolves wander looking for food and tend to back off from you. Once they decide to attack, they howl and come in as a pack. They jump at you, latch onto a limb, or snap at you from close range.
Shoot them before they close in. If the pack gets near, throw a smoke bomb and finish them with melee while they are sick. They are a bit harder to fight than Swarmers, mainly because they punish slow melee swings.
Wolves show up early and stay common. Skizzo's Don't Get Caught and Kouri's Driven To Extinction both ask you to clear a pack. In the Diamond Lake bounty Keeping Souvenirs, you find that a pack has already wiped out your target's gang.
Bear
Bears are big, tough animals that charge, bite and claw for heavy damage. You meet the first one while escorting Lisa in Lots of Sick People. After that they can turn up anywhere, so carry a strong rifle or a throwable.
Crier
Criers are infected ravens that nest in trees and on power-line transformers in the south. They dive in erratic lines and keep coming from their nests, so destroy the nests before you waste ammo on the birds.
Crows
Crows are ordinary birds found all over the map, and they never attack you. They matter for two reasons: their meat sells at camp kitchens, and a flock overhead often means Freakers or a Horde are close.
Deer
Deer are harmless game animals that run when they notice you. Hunt them for meat to sell at camp kitchens, and Copeland walks you through tracking and gutting one early in the game.