Lost Lake is the central region of the map, built around a resort lake that holds Iron Mike's Camp. It becomes your main base for the middle of the story and packs 6 Hordes, 3 infestations and Sherman's Camp.
Iron Mike's Camp sits in the old resort on the lake shore and runs most of the work in the region. Sherman's Camp, an abandoned town, has its own infestation and a Horde. The Old Sawmill checkpoint and the Santiam Tunnel checkpoint guard the roads west and south.
The lake sits in the middle of the map, so Lost Lake is the crossroads between the north and the Iron Butte. Fast travel only works along routes with no live infestation, so burning the nests here opens the map up.
Iron Mike's mechanic sells some of the best bike parts in the game at Trust Level 2 and 3. Doing Lost Lake jobs early makes those parts affordable sooner.
The Only One He's GotAddison Walker asks you to come by the infirmary at the Lost Lake encampment. She wants to talk about how Boozer is doing now that the worst is behind him.
I Got Work To DoPay Boozer a visit at the Lost Lake farm, where he has been put to work. It is a short daytime check-in.
Sherman's Camp is CrawlingAddy sends Deacon on an errand to Sherman's Camp for a Liston knife, an old surgical tool she needs. You fetch it from the infested camp and bring it back to her.
Flow Like Buried RiversYou take Iron Mike up to the Metolius Lava Cave to pitch your idea for making Lost Lake safer. You picked it up from NERO: hordes hibernate in caves, so sealing this one could cut them down.
About Boozer's ArmAbout Boozer's Arm is a Lost Lake story mission for Rikki Patil at Iron Mike's camp. You and Rikki have an idea to help Boozer, and she sends you to raid Marion Forks for the parts she needs.
I'll Save Some For YouTo build the truck bomb, you need creosote from the Old Sawmill near Lost Lake. A Horde of 500 Swarmers lives there, so you have to wipe it out before you can fill the truck.
Was This A Good Idea?Rikki has built something for Boozer, and you are there at Lost Lake when she gives it to him. It is a short story beat in Boozer's recovery after losing his arm.
I Got a Job for YouRikki has work for you at Lost Lake and takes you north toward the dam to show you. It is mostly a walk and a ride with her.
It's On A MissionO'Brian sends you after another NERO field research team near Lost Lake. You ride out and listen in while a researcher studies the Freakers.
You Twisted My ArmO'Brian has one last spying job for you in Lost Lake. You take Boozer along, park outside a NERO landing zone and sneak in to watch one of their researchers at work.
Without Being SeenYou and Boozer are getting ready to hit the Ripper compound. Drive out, pick up the explosives and bring them back to your cabin at Lost Lake.
Not Like I Got A ChoiceBoozer has gone off on his own and Deacon has to find him. You track him down, keep him alive through a fight with Rippers and then drop him at the Lost Lake farm to start work.
The Last Of 'EmLost Lake wants another Militia camp south of the encampment wiped out. You find the camp and clear every soldier in it, slowing the Militia's push toward Iron Mike's people.
How Many Bodies?A bounty job for Lost Lake. Rikki wants a killer called Two Dog dead. You pick up his trail at the last place he was seen and bring her proof.
No One Saw It ComingThe mission that closes out the opening act. Deacon rests up at the safehouse with Boozer, then the two of them leave O'Leary Mountain and ride south toward Lost Lake.
Something To Heal His SoulA short conversation mission at Lost Lake. Deacon talks with Addy about how Boozer is coping, and she has an idea for helping him.
Have It Your WayBoozer could use a companion, so you go looking for a healthy dog to bring him. You clear the area, find some bait and coax the dog out.
I Need Your HelpO'Brian calls you out for a meeting near Lost Lake. He wants you to spy on his own people, so you follow a NERO helicopter to its landing zone and watch what the researchers are doing.
I'm Not A RipperLisa Jackson shows up at the gate of Iron Mike's camp at Lost Lake. You head over to see her and find out what she has been doing since you last met.
It's A Long StoryYou ride back from the hydro dam toward Lost Lake with Rikki. On the way she points out a Horde, and the two of you talk about Deacon's past.
No Place Else To GoDeacon brings a sick Boozer into the Lost Lake Encampment. You walk with Rikki and then ride Boozer back to camp so Addy can treat him in the infirmary.
Drinking Himself to DeathBoozer never came back from his shift at Lost Lake. You ride out to find him, checking farms and barns around the camp and following his trail.
Not Gonna Kill AnyoneBoozer needs antibiotics, so Deacon sneaks into Iron Mike's Lost Lake Encampment to steal them from the infirmary. Boozer made him promise not to kill anyone while he's in there.
They Will Never StopThe Rippers have hit the Lost Lake encampment. You fight your way through the camp, free the hostages they are holding and push on to the infirmary.
Lines Not CrossedSkizzo has a lead on TNT at the Lucky Lad Mine near Lost Lake. You go with him at night, get into the mining office, find keys and flares, then explore the mine together.
On Herod's BirthdayO'Brian wants more NERO data, so Deacon tracks a NERO field research team in the Lost Lake region. You tag their helicopter with a GPS tracker and watch the researcher at work.
We've All Done ThingsYou have brought a badly hurt Boozer to Iron Mike's Lost Lake camp. Rikki walks you in, and then you talk to Iron Mike about letting Boozer stay and get treatment.
For The Benefit Of OthersRikki asks you to meet her and Addy at the cemetery in the Lost Lake encampment. It is a quiet memorial scene after the war with the Militia.
Now You See ItDeacon visits Boozer in the Lost Lake infirmary to check on his recovery. Afterwards Skizzo walks with him to the Lost Lake Lodge and they talk about Boozer's options.
We're Not HidingIron Mike wants the Metolius Cave sealed, and that takes explosives. Skizzo takes you into the Lucky Lad Mine near Lost Lake to pull TNT out of the old storeroom.
Moments of LucidityO'Brian has another job for you near Lost Lake. You find a NERO field team, put a GPS tracker on their helicopter and spy on the researcher.
Playing All NightBoozer will die without more antibiotics, so Deacon rides into Ripper territory to grab them from a crash site. You find the drugs, fight your way out and ride back to Lost Lake.
Riding Nomad AgainDeacon gets ready to ride south and look for Sarah. You say goodbye to Boozer, then Iron Mike leads you out to the Thielsen Pass and you ride on to the summit.
That's His MistakeRight after you pull TNT out of the Lucky Lad Mine with Skizzo, Marauders hit you outside the entrance. You have to clear the area before you can head back toward Lost Lake.
Trying To Help The CampSkizzo wants to meet at Lost Lake. He says he knows where to get det cord, which you need to use the explosives to seal off the Freaker caves near the camp.
Better To Light One CandleBetter To Light One Candle is a Lost Lake story mission with Rikki Patil. She is trying to get power back to Iron Mike's camp, and you ride out with her to repair a broken transformer.
Now That's An IdeaDeacon checks in with Addy at the Lost Lake infirmary, then meets Boozer at his cabin. The two ride out together toward the dam, fighting Rippers on the way.
With Other Men's BloodYou have the antibiotics from Sherman's Camp, and Boozer is getting worse. Ride with Rikki back to the Lost Lake encampment and get the drugs to the infirmary.
You Could Have Done MoreO'Brian wants another meeting, so you ride out in Lost Lake to hear what he has found out about Sarah. Boozer comes along and waits at the bike while you talk.
I Could Use A HandCheck on Boozer in the infirmary at the Lost Lake encampment. It is a short visit after Addy treated his arm.
Outta The DarknessThe finale of Earning Our Keep. With the camp's power back on, Iron Mike thanks Deacon and Rikki in front of Lost Lake. Then Rikki takes Deacon to the infirmary to treat a wound.
I Was DistractedA camp scene at Iron Mike's. You watch Rikki try to teach Addy how to ride a motorcycle, and it sends Deacon's mind back to Sarah.
Why Am I Here?O'Brian wants another meeting, and you ride out in the Lost Lake region to find him. This time he has news about what happened to Sarah after that night in Farewell.
Like Your New Digs?A short scene at Iron Mike's camp late in Skizzo's arc. You stop by to see Skizzo and make sure he knows exactly what you think of him.
Earning Our KeepEarning Our Keep is the storyline about paying your way at Iron Mike's camp in Lost Lake. The deal is simple: Deacon works jobs for the camp so Boozer can stay there and heal.
It's All We've GotIt's All We've Got is the storyline about Addy, the only doctor around and the medic at Iron Mike's camp. Deacon helps her where he can, starting when he brings the injured Boozer to her at Lost Lake.
Someone That I Used To KnowSomeone That I Used To Know is the storyline about Rikki Patil, the mechanic at Iron Mike's camp. She and Deacon go back a long way, but she does not trust him anymore, and he works to earn that trust back.
Surviving Isn't LivingSurviving Isn't Living is the storyline about Boozer after his injury. He is going to live, but he has lost his drive, and Deacon tries to give him a reason to keep going.
Old Sawmill HordeThe Old Sawmill Horde in Lost Lake is the biggest Horde in Days Gone, at 500 Swarmers. You have to clear it in I'll Save Some For You so the creosote truck can be filled. Stock up on fire and explosives before you ride in.Cascade
Cascade is the northern starting region, in the Farewell wilderness around Copeland's Camp at Peaceful Lake. It is where you learn the game, and it still has 8 Hordes and 4 NERO research sites to come back for.
Image: Bend Studio / PlayStationMarion Forks
Marion Forks is an abandoned riverside town in Belknap, split by a blown bridge. It has a church, two motels and a NERO burial pit above it. It matters to Deacon, and it holds an infestation, a Horde and good early loot.
O'Leary Mountain Safehouse
The O'Leary Mountain Safehouse is the converted Forest Service fire lookout Deacon and Boozer live in at the start. It is your first safe place to sleep and save, and it has a stash of crafting loot.
Red Cross Plane Crash
A wrecked Red Cross supply plane on the Ripper side of the Lost Lake border. In Playing All Night, Deacon sneaks into Ripper land to find antibiotics for Boozer here and has to kill a Breaker to get them.