7 regions
Belknap is the volcanic region south of the Cascade, home to Ada Tucker's Hot Springs camp and the town of Marion Forks. You come here early for Tucker's work and stay for its seven Hordes and three infestations.
Cascade is the northern starting region, in the Farewell wilderness around Copeland's Camp at Peaceful Lake. It is where you learn the game, and it still has 8 Hordes and 4 NERO research sites to come back for.
Crater Lake is the far southern region built around the real lake and Wizard Island, the Militia's headquarters. It opens in the second half of the story and has the most encampment jobs and NERO research sites in the game.
Highway 97 is the southern stretch of US highway running through Chemult and past Chemult Community College. It has more Hordes than any other region, including the 300-strong Lobert Draw Ridge Horde, so bring your best gear.
Iron Butte is the Rippers' home territory in the east, locked until late in the story. Come here for its 11 R.I.P. Sermons, two Ripper ambush camps, the Rogue Tunnel checkpoint and the Cloverdale research facility.
Lost Lake is the central region of the map, built around a resort lake that holds Iron Mike's Camp. It becomes your main base for the middle of the story and packs 6 Hordes, 3 infestations and Sherman's Camp.
Pinnacles is a cut region east of Highway 97. You cannot enter it; both ways in are blocked. Data miners found plans for a sixth camp, Fort Klamath, ranches and farms there, plus a cut Act 4 mission.
151 places in Days Gone.
Image: Bend Studio / PlayStationTwin Craters Horde
Twin Craters Horde is a 50-Swarmer Horde in Belknap, one of the Horde Killer targets. It opens after Drifters on the Mountain. Clear it for 2,000 XP and 1,550 Trust at Hot Springs.
Volcanic Legacy Scenic Byway NERO Checkpoint
The Volcanic Legacy Scenic Byway NERO Checkpoint is a Crater Lake checkpoint the Militia overran. It pays 3,500 Wizard Island credits, and its log calls it the last checkpoint holding the Highway 97 corridor.
Wagon Road Ambush Camp
Wagon Road Ambush Camp is a Ripper camp on the Old Wagon Road in Iron Butte, north of the Rogue Tunnel NERO Checkpoint. Its bunker holds the Attractor Bomb recipe, which you want for Horde fights.
Wapinitia Road Horde
Wapinitia Road Horde is a 75-Swarmer Horde in Lost Lake, one of the Horde Killer targets. It opens after We've All Done Things. Clear it for 3,000 XP and 600 Trust at Iron Mike's Camp.
Westfir Horde
Westfir Horde is a 75-Swarmer Horde in Lost Lake, one of the Horde Killer targets. It opens after We've All Done Things. Clear it for 3,000 XP and 600 Trust at Iron Mike's Camp.
White King Mine Horde
White King Mine Horde is a 50-Swarmer Horde in Cascade, one of the Horde Killer targets. It opens after Drifters on the Mountain. Clear it for 2,000 XP and 1,600 Trust at Copeland's Camp.
Wizard Island
Wizard Island sits in the middle of Crater Lake and is the Deschutes County Militia's main base. You work for Colonel Garret here, with Dee's gun shop and Caleb Tomlinson's garage as the draw.