9 storylines
Ishikawa's Tales follow Sensei Ishikawa, a famous samurai archer, as he and Jin hunt his former student Tomoe, who is now training Mongol archers. Completing them earns the silver trophy The Unbending Archer and finally reveals the sensei's full name in the epilogue.
Jin's Journey is the main story of Ghost of Tsushima: a prologue followed by three acts of story tales. It tracks Jin Sakai's fight to free Tsushima from the Mongol invasion, and every tale in it is marked on the map with a gold icon.
Kenji's Tales are a short 3-part side storyline about Kenji, a sake seller and habitual swindler who keeps getting in over his head. Each part has Jin bailing him out of a scheme gone wrong, and they count toward the Helping Sword Hand trophy for finishing every Tale of Tsushima.
Masako's Tales are the side storyline of Lady Masako Adachi, the last living member of Clan Adachi, as she hunts the people who planned her family's slaughter. Finish every part to earn the silver trophy The Vengeful Warrior and to close out her personal arc across all three acts.
All 10 in orderMythic Tales are side quests built around old Tsushima legends, each one sending you after a lost technique, armour set or weapon. They hand out some of the best gear in the game, and none of them can be missed, so you can clear them during the story or after it.
Norio's Tales are the 9-part side storyline of Norio, a warrior monk of Cedar Temple who survived Mongol captivity. You help him protect monks in Akashima and Kushi, then retake Cedar Temple, and finishing it earns the silver trophy The Warrior Monk.
Tales of Iki is the story of the Iki Island expansion: nine main tales plus a set of side tales on Iki. Finishing every Iki story and side tale, along with the Iki Mythic Tales, earns the Friend to All Raiders trophy.
Tales of Tsushima are the side quests of Ghost of Tsushima, built around the people Jin meets in the story and out in the open world. They pay out Legend, charms and cloth, and finishing every one of them earns a gold trophy.
Yuna's Tales are a 4-part Act 2 side storyline set in Otsuna, where you and Yuna draw out a Mongol warlord named Altan by taking down his slaver allies. It digs into Yuna's childhood as a slave, and finishing it earns the silver trophy The Headstrong Thief.
125 missions in Ghost of Tsushima.
Mythic Tales
Mythic Tales are side quests built around old Tsushima legends, each one sending you after a lost technique, armour set or weapon. They hand out some of the best gear in the game, and none of them can be missed, so you can clear them during the story or after it.
Nattou and the Sake Seller
Nattou and the Sake Seller is Kenji Tale 2 of 3, an Act 2 side tale south of the Ruins of Old Yarikawa in Akashima. Kenji says an empty Mongol camp is ripe for looting, and it is not empty for long. It rewards the Charm of Advantage.
Norio's Tales
Norio's Tales are the 9-part side storyline of Norio, a warrior monk of Cedar Temple who survived Mongol captivity. You help him protect monks in Akashima and Kushi, then retake Cedar Temple, and finishing it earns the silver trophy The Warrior Monk.
Peace for the Divine
Peace for the Divine is an Act 2 side tale in the Old Toyotama Hills where Mongols have burned an Inari shrine and killed its fox. You follow a fox to the culprits and make them pay, earning a Charm of Fortune I.
Image: Sucker Punch Productions / PlayStationPrologue
The Prologue is the opening tale of Ghost of Tsushima, set during the Mongol landing at Komoda Beach in 1274. It teaches stealth, sword combat and horse riding, introduces Yuna, and sends you on your first attempt to save Lord Shimura.
Raider Memorial Archery Challenge
Raider Memorial Archery Challenge is a short unwritten tale in southern Iki Island. Wear Tadayori's Armor in front of a raider groundskeeper and he dares you to shoot seven lanterns. Win and he gives you a charm.
Retelling Legends to Uta
Retelling Legends to Uta is a short unwritten tale east of Yahata Forest on Iki Island. A writer asks about a Legends mode story, and if you have finished Legends you can retell it to her for the White Kitsune mask.
Saving Peasants From Lake
Saving Peasants From Lake is a short unwritten tale at a lake in Buddha's Footprints on Iki Island. Mongol archers are tormenting peasants in the water, and killing them ends the tale and counts toward Common Courtesy.
Servant of the People
Servant of the People is Kenji Tale 1 of 3, an Act 1 side tale at Aoi Village in Tsutsu. You find Kenji claiming to protect farmers' food from the Mongols, which of course goes wrong. It needs The Broken Blacksmith done and rewards the Charm of Well-Being I and 10 Linen.
Image: Sucker Punch Productions / PlayStationShadow of the Samurai
Shadow of the Samurai is the final tale of Act 1: the assault on Castle Kaneda to rescue Lord Shimura. You climb in as the Ghost, open the gates for your allies and fight up to the keep, including a duel along the way.
Silent Death
Silent Death is Yuna Tale 2 of 4, an Act 2 stealth tale at Mamushi Farmstead in Otsuna. You sneak in alone and assassinate the three Mamushi brothers without being seen. It rewards the Charm of Hidden Sight and 2 Silk.
Tales of Iki
Tales of Iki is the story of the Iki Island expansion: nine main tales plus a set of side tales on Iki. Finishing every Iki story and side tale, along with the Iki Mythic Tales, earns the Friend to All Raiders trophy.
Tales of Tsushima
Tales of Tsushima are the side quests of Ghost of Tsushima, built around the people Jin meets in the story and out in the open world. They pay out Legend, charms and cloth, and finishing every one of them earns a gold trophy.
The Art of Seeing
The Art of Seeing is the second and final Yuriko tale, a quiet Act 2 ride with Jin's old caretaker across Kubara. You visit a hot spring and a shrine with her, and earn Yuriko's Keepsake and the Bowman's Straw Hat.
The Birth of Suffering
The Birth of Suffering is Norio Tale 4 of 9, a short Act 2 side tale where you arrive at Kushi Temple to find it under Mongol attack. It is one straight fight alongside Norio and the temple monks, and it only rewards a minor Legend increase.
The Black Wolf
The Black Wolf is Yuna Tale 3 of 4, an Act 2 side tale at Yoshinaka Bay in Otsuna. You and Yuna hunt the slaver who sold her as a child, clearing a coastal camp and then a Mongol ship. It rewards the Charm of Shadows and 2 Silk.
Image: Sucker Punch Productions / PlayStationThe Blessing of Death
The Blessing of Death is the climax of the Iki Island story: you hunt the Eagle through Senjo Gorge with Tenzo and Fune and face her in a duel. Free every Iki base first if you want the Mask of the Eagle.
The Blood Sutra
The Blood Sutra is Norio Tale 5 of 9, an Act 2 side tale where you search for Kushi Temple's missing abbot. The trail runs from Koshimizu Farmstead to a waterfall. It rewards the Charm of Resistance II and 2 Silk.
Image: Sucker Punch Productions / PlayStationThe Broken Blacksmith
The Broken Blacksmith is the Act 1 tale where you sneak into walled Azamo Bay to free Yuna's brother Taka, the best smith on Tsushima. It introduces Kenji the sake seller and is a stealth tale from start to finish.
The Burden of Theft
The Burden of Theft is an Act 2 side tale north of Urashima's Village in Kushi. You find a murdered monk, recover what he hid from the Mongols and carry it to the Kushi pagoda, earning a Charm of Divine Healing II.
The Cause of Suffering
The Cause of Suffering is Norio Tale 6 of 9, an Act 2 side tale where you recover Kushi Temple's stolen Buddha statue from a Mongol camp. It starts at Kushi Temple and rewards the Charm of Well Being II and 2 Silk.
The Conspirator
The Conspirator is Masako Tale 8 of 9, an Act 2 side tale in the Kushi Grasslands where Masako turns her suspicion on Junshin. It ends with a duel against Masako herself and rewards the Charm of Dual Destruction II and the Seasons of War Armor Dye.
Image: Sucker Punch Productions / PlayStationThe Cost of Fear
The Cost of Fear is an Act 3 side tale in snowy Jogaku. A dying man says his family was poisoned too, and you try to get them food and medicine from a Mongol outpost. It pays a Charm of Fire Doctrine and 8 leather.
The Cost of Iron
The Cost of Iron is an Act 1 side tale near the Kuta Grasslands in Ariake. Wounded men tell you a merchant carries a Mongol iron mark that grants safe passage, and you go after it. It rewards a Charm of Advantage.