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Ghost of Tsushima
/
Skills
Ghost of Tsushima skills
Skill trees
Deflection
7
Evasion
7
Evolving Tactics
22
Exploration
7
Ghost Weapons
8
Moon Stance
4
Mythic Techniques
3
Stances
5
Stone Stance
4
Water Stance
4
Wind Stance
4
Tier 1
Perfect Parry
Block at the last instant before a hit lands to open the enemy for a lethal counter. It also earns a moderate amount of Resolve.
1 Technique Point
Tier 2
Perfect Parry Healing
Each Perfect Parry gives you back a small amount of health.
1 Technique Point
Unyielding Sword Parry
Lets you parry unblockable Mongol sword attacks marked by blue glinting lines, in any stance.
1 Technique Point
Tier 3
Deflect Arrows
While you hold block, incoming arrows and other projectiles are parried away.
1 Technique Point
Tier 4
Resolved Parry
Both regular Parries and Perfect Parries earn a moderate amount of Resolve.
1 Technique Point
Unyielding Spear Parry
Lets you parry unblockable spear attacks marked by blue glinting lines, in any stance.
1 Technique Point
Tier 5
Terrifying Parry
Counterattacks after a Perfect Parry have a 20% chance to Terrify nearby enemies.
2 Technique Points
Tier 1
Roll
Roll along the ground to get clear of attacks. Rolling also puts you out if you are on fire.
1 Technique Point
Tier 2
Dodging Slash
Dash aside and strike in one move, useful against slow enemies.
1 Technique Point
Sprint Strike
Run at an enemy and hit them with a fast slash on arrival.
1 Technique Point
Tier 3
Shoulder Charge
Barge into enemies while sprinting to knock them backward.
1 Technique Point
Tier 4
Delayed Strike
Hold a pose, then release a light attack that deals extra melee and Stagger damage.
1 Technique Point
Mounted Strike
Leap off your horse to tackle an enemy and deal Stagger damage.
1 Technique Point
Tier 5
Perfect Dodge
Dodge at the very last moment to set up a lethal counterattack.
2 Technique Points
Tier 1
Concentration
Slow time briefly while aiming a bow for better accuracy.
1 Technique Point
Far Hearing
Focused Hearing reaches enemies further away.
1 Technique Point
Horse Charge Efficiency
Horse Charge burns Resolve 30% slower.
1 Technique Point
Iron Will
When you would be defeated, spend Resolve to survive the mortal wound with a sliver of health.
1 Technique Point
Safe Landing
Roll just before landing to take no fall damage, except from deadly heights.
1 Technique Point
Standoff Streak
After a won Standoff, one more enemy rushes in and leaves himself open to a killing blow.
1 Technique Point
Tier 2
Chain Assassination
Assassinate two nearby unaware enemies one after the other.
1 Technique Point
Horse Charge Recovery
Each Horse Charge impact has a 10% chance to restore 3 Resolve.
1 Technique Point
Improved Standoff Streak
After a won Standoff, two more enemies rush in to be cut down.
2 Technique Points
Mental Fortitude
Cuts Concentration's cooldown by 15%.
1 Technique Point
Stealth Hearing
Move faster while using Focused Hearing.
1 Technique Point
Tier 3
Chain Assassination Master
Chain up to three assassinations in quick succession.
2 Technique Points
Improved Mental Fortitude
Cuts Concentration's cooldown further; the menu lists 30%.
2 Technique Points
Killer's Instinct
Targets whose death would alert their allies flash with an aura.
2 Technique Points
Terrifying Horse Charge
Horse Charge impacts have a 25% chance to Terrify nearby enemies.
Other
Archery
Aim and fire a bow.
Unlocked in The Tale of Sensei Ishikawa
Assassination
Kill an unaware enemy with a quiet stealth attack from behind or above.
Unlocked in The Warrior's Code
Focused Hearing
Listen closely to pick out nearby enemies by sound.
Unlocked in The Warrior's Code
Horse Charge
Charge forward on horseback, throwing and damaging even big groups; it uses Resolve.
Unlocked in A Lost Friend
Recover Health
Spend 1 Resolve to heal a moderate amount of health.
Unlocked in Prologue
Shoji Assassination
Kill an unaware enemy through a shoji paper door.
Unlocked in Shadow of the Samurai
Standoff
Challenge a group of unaware enemies to a one-on-one draw; win and you kill instantly and gain 3 Resolve.
Unlocked in Prologue
Wind of Charms
The Guiding Wind leads you to Shinto Shrines, where new Charms wait.
1 Technique Point
Wind of Concentration
The Guiding Wind leads you to Archery Challenges on Iki Island.
1 Technique Point
Wind of Harmony
The Guiding Wind leads you to Animal Sanctuaries on Iki Island.
1 Technique Point
Wind of Health
The Guiding Wind leads you to Hot Springs, where a soak raises your maximum health.
1 Technique Point
Wind of Inari
The Guiding Wind leads you to Fox Dens; the foxes take you to Inari Shrines for more Charm slots and upgradeable Charms.
1 Technique Point
Wind of Resolve
The Guiding Wind leads you to Bamboo Strikes, which raise your maximum Resolve when completed.
1 Technique Point
Wind of Vanity
The Guiding Wind leads you to vanity items that change Jin's appearance.
1 Technique Point
Tier 1
Blinding Dust
Smoke Bombs briefly blind enemies in the cloud, and the smoke lingers longer.
1 Technique Point
Concussive Blast
The Black Powder Bomb's shockwave knocks enemies down.
1 Technique Point
Guarded Throw
Your own bomb blasts no longer hurt you.
1 Technique Point
Hidden Blade
Each Kunai throw sends one more blade.
1 Technique Point
Tier 2
Explosive Powder
A direct Sticky Bomb hit kills the target, and the blast grows bigger and hits harder.
2 Technique Points
Explosive Shrapnel
Shrapnel raises the Black Powder Bomb's damage and blast radius.
2 Technique Points
Healing Incense
Smoke Bomb fumes heal you a little.
2 Technique Points
Serrated Blades
Kunai deal double damage.
2 Technique Points
Tier 1
Whirlwind
Spinning Strike adds a second spin.
1 Technique Point
Tier 2
Strength of the Heavens
All Moon Stance attacks deal more Stagger damage to brutes.
1 Technique Point
Tier 3
Finishing Strike
The third hit of the Moon Stance heavy chain deals extra melee and Stagger damage.
1 Technique Point
Tier 4
Tornado
Spinning Strike grows to three spins.
2 Technique Points
Dance of Wrath
Three unblockable high-damage strikes in a row, with kills able to Terrify enemies. Uses 3 Resolve.
Complete The Spirit of Yarikawa's Vengeance
Heavenly Strike
A lightning-fast unblockable slash that does extra damage to Staggered enemies; kills may Terrify those nearby. Uses 1 Resolve.
Complete The Heavenly Strike
Way of the Flame
Coat the katana in Incendiary Oil and set it alight, making your attacks unblockable and burning enemies; kills may Terrify.
Complete The Undying Flame
Tier 1
Stone Stance
A stance for fighting swordsmen: heavy attacks deal extra Stagger damage to sword users.
Available from the Prologue
Tier 2
Water Stance
A stance for shield users: heavy attacks deal extra Stagger damage to shieldmen.
Kill or observe 3 Mongol Leaders
Tier 3
Wind Stance
A stance for polearm users: heavy attacks deal extra Stagger damage to spearmen.
Kill or observe 8 Mongol Leaders
Tier 4
Moon Stance
A stance for brutes: heavy attacks deal extra Stagger damage and disrupt brutes whatever their weapon.
Kill or observe 15 Mongol Leaders
Tier 5
Ghost Stance
A limited stance that lets you kill up to three enemies with unblockable strikes while the rest freeze in fear.
Win the duel in The Ghost of Yarikawa
Tier 1
Puncture
Adds a second thrust to Piercing Strike.
1 Technique Point
Tier 2
Strength of Mountains
All Stone Stance attacks deal more Stagger damage to swordsmen.
1 Technique Point
Tier 3
Full Puncture
Piercing Strike becomes a chain of three thrusts.
1 Technique Point
Tier 4
Momentum
Stone Stance heavy attacks come out much faster.
2 Technique Points
Tier 1
Flowing Strikes
Flurry Strike grows to four rapid cuts.
1 Technique Point
Tier 2
Strength of Tides
All Water Stance attacks deal more Stagger damage to shieldmen.
1 Technique Point
Tier 3
Surging Strikes
Flurry Strike grows to five rapid cuts.
1 Technique Point
Tier 4
Downpour
Each landed hit in Flurry Strike makes the next one hit harder.
2 Technique Points
Tier 1
Strengthened Typhoon Kick
Typhoon Kick sends enemies further back and adds Stagger damage.
1 Technique Point
Tier 2
Strength of Gales
All Wind Stance attacks deal more Stagger damage to spearmen.
1 Technique Point
Tier 3
Spear Defense
Spear attacks that hit you during a Wind Stance attack are parried automatically.
1 Technique Point
Tier 4
Typhoon Kick Finisher
Enemies launched by Typhoon Kick are knocked down.
Every skill
75 skills in Ghost of Tsushima.
All
75
Deflection
7
Evasion
7
Evolving Tactics
22
Exploration
7
Ghost Weapons
8
Moon Stance
4
Mythic Techniques
3
Stances
5
Stone Stance
4
Water Stance
4
Wind Stance
4
Sort:
Name, A to Z
Name
Skill tree
Type
Cost
Status
Wind of Resolve
Exploration
Perk
1 Technique Point
Wind of Vanity
Exploration
Perk
1 Technique Point
Wind Stance
Stances
Ability
Kill or observe 8 Mongol Leaders
1
…
3
4