4 storylines
The Lunar Games is a quest chain built around games held in Vale Sangora. It is your route to the boyar Bakir: max out his anger and his servant Farkas invites you into a deadly tournament.
A Pilgrimage for Power is a set of side quests where Coen tracks down Uriash glyphs on stone monuments and learns their shaman magic. Each part ends with a new spell manual, so they are a good way to grow your sorcery.
The prologue is the opening part of the story. It is set in Laslea, before the open world unlocks. Every side quest here is missable, so do them before the Blood Mass.
The Blood of Dawnwalker is the main quest. Its goal is to rescue Coen's family within 30 days and 30 nights. Every other quest you take spends some of that time, so it shapes how you plan the whole game.
79 missions in The Blood of Dawnwalker.
Image: Rebel Wolves / Bandai NamcoDistant Shadows
Distant Shadows is a Crake quest where Coen meets Crake at the rebels' hideout and tails Ascar through Tantari by day. Getting spotted gives a worse outcome, so take it slow and hide behind cover.
Echoes of Silenced Bells
Echoes of Silenced Bells is the Anca quest where you raid St. Tyna's convent, now overrun by undead nuns. It is long, around eight time segments, and your choice at the end shapes how Anca sees you.
Image: Rebel Wolves / Bandai NamcoFall Before Dusk
Fall Before Dusk is the ending quest of Crake's questline, a rebel assault on Greifberg Castle that ends with Brencis. Beat him for The Knyazmaker, or bargain with him for The Turncoat.
Image: Rebel Wolves / Bandai NamcoForge It Anew
In this quest Coen reforges a broken sword from three scattered shards and its hilt. The result, the Imbued Sword of St. Mihai, is one of the strongest weapons in the game and worth the long chase.
Forge It Anew: Executive Order
Executive Order is the Forge It Anew step where Xanthe's soldiers have taken a shard of Saint Mihai's sword. You track them from a kobold cave to their camp and take it back.
Good Home
Good Home opens the Sanzhani questline: a fairy named Heile asks you to find her missing brother Tonis. Finishing it starts Letters to Lunka and four more Sanzhani favours, whatever you choose.
Haunted Sites
Haunted sites are places marked on the map where spirits linger. There are four, they only work by day, and each one ends in a fight against the spirits you call up.
Haunted: Mass Grave
Mass Grave is one of the haunted site events. You call up the dead with Astral Communion and fight off the spirits, and the reward chest holds the Soul Reaping Manual.
Image: Rebel Wolves / Bandai NamcoHive and Seek
Hive and Seek is the Lacra quest where you go into a kobold cave to find Isbrand, the vampire who made Brencis. It pays 1,000 XP and hides the legendary chestpiece Isbrand's Plate.
Image: Rebel Wolves / Bandai NamcoHome Sweet Home
This quest deals with Coen's guilt over his family's past, set inside a looping nightmare. It is hidden and hard, with no vampire form, but it holds the secret Together Forever trophy.
Image: Rebel Wolves / Bandai NamcoIf a Tree Falls in a Forest
If a Tree Falls in a Forest is a Prologue event that starts at a dead soldier under a fallen tree. You follow footsteps into the foothills and report what you find to the village elder.
Leech Collector
Leech Collector is a series of open-world events at Ambrus's leech camps in the swamps. Clearing them and wrecking the barrels raises Ambrus's anger, and the last camp hides a mini-boss.
Letters to Lunka
In this quest you send secret messages to Lunka while she is held in Greifburg Castle. Finish all five Sanzhani favours and the Tsarina also gives you back a whole day on the 30-day clock.
Image: Rebel Wolves / Bandai NamcoLike Father, Like Son
Like Father, Like Son is the Prologue quest where Pieter takes Coen up to old ruins to spar. It teaches you to read a heavy fighter, and your answer at the end decides how much time you keep.
Image: Rebel Wolves / Bandai NamcoLive Bait
Live Bait is a Prologue side quest where Yanna asks you to take the little ones fishing. A run-in with Brencis's soldier at the river says a lot about the danger hanging over Pieter.
Image: Rebel Wolves / Bandai NamcoLunar Games
The Lunar Games is a quest chain built around games held in Vale Sangora. It is your route to the boyar Bakir: max out his anger and his servant Farkas invites you into a deadly tournament.
Image: Rebel Wolves / Bandai NamcoMidnight Reckoning
Midnight Reckoning is the last quest in Lacra's questline and the ending path where you storm Greifberg Castle with her. Keep a manual save first, because starting the attack locks you into an ending.
Image: Rebel Wolves / Bandai NamcoMilitary Checkpoints
Military checkpoints are guarded soldier posts on the roads of Vale Sangora. They get in your way once Brencis's men start watching for you, so it pays to know when to fight and when to slip past.
Of Wolves and Men
Of Wolves and Men is a short Rockfalls activity that starts when you find a fresh blood trail in the woods. It leads to a hidden wolf cave with a legendary pair of bracers inside, so it is worth the detour.
Image: Rebel Wolves / Bandai NamcoOld Friends, New Friends
Old Friends, New Friends is a short optional side quest where Coen catches up with Vladimir at the manumit hideout in Svartrau. It is quick XP, but it fails once the endgame starts, so do it early.
Image: Rebel Wolves / Bandai NamcoOn the Run
On the Run is a small prologue side quest in Laslea Glen where Iorgu asks you to find his escaped pig. It is easy XP and coin, but it fails if you have not finished it before Sacred Covenant.
Image: Rebel Wolves / Bandai NamcoOur Rotten Roots
Our Rotten Roots is the fourth quest in Lacra's questline and takes Coen into Anachora, a realm built from memories. It pays out well, with 1000 XP, a skill point and the Piercing Shriek vampire ability.
Image: Rebel Wolves / Bandai NamcoPage-turner
Page-turner is a short prologue side quest where Coen stays at Anca's house for a Latin lesson during a storm. It is easy to miss, because it only starts if you agree to stay during Withering Away.
Pilgrimage of Power
A Pilgrimage for Power is a set of side quests where Coen tracks down Uriash glyphs on stone monuments and learns their shaman magic. Each part ends with a new spell manual, so they are a good way to grow your sorcery.