5 enemies match your filters.
Anarchists
The Anarchists are a bandit crew who paint the anarchy A on their faces and carry better guns than most Marauders. They have no open-world camps, so you only fight them in certain jobs, and one of their hideouts sits above a sleeping Horde.
Deschutes County Militia
The Deschutes County Militia is Colonel Garret's army in the south and the best-trained human force you meet. For much of the second half you work for them at Diamond Lake and Wizard Island. Their soldiers are also the toughest humans in the game to kill.
Image: Bend Studio / PlayStationMarauders
Marauders are independent bandit gangs that ambush riders on the main roads and hold many of the Ambush Camps. They look like ordinary survivors, so watch for snipers in trees and wires across the road before you ride into a trap.
Image: Bend Studio / PlayStationNERO Soldier
NERO Soldiers guard the government research teams that reappear in the wilderness two years into the outbreak. In the story you shadow and spy on them rather than fight them, so their jobs are about staying out of sight.
Image: Bend Studio / PlayStationRippers
The Rippers are a Freaker-worshipping cult that shaves, scars and drugs its members and hunts anyone who will not join. They hit the northern regions hardest, and with no body armor they go down fast if you hold a choke point.