28 storylines
A Good Soldier is the storyline where Deacon signs on with the Deschutes County Militia so he can find out what is going on in the south. It covers his time as a Militia recruit under Captain Kouri and Colonel Garret at Wizard Island.
Ambush Camp Hunter is the open-world storyline for clearing the Marauder ambush camps set up along Oregon's main roads. The camps supply the snipers, tripwires and clothesline traps that hit you on the ride, so each one you burn out makes that route safer.
An Officer And A Gentleman follows Deacon's dealings with Captain Derrick Kouri of the Militia. It starts when Deacon spots his old Mongrels ring on Kouri and wants to know how he got it, and it runs through Deacon's whole stint with the Militia.
Blow It Up Good is James Weaver's storyline. Weaver is the Militia's explosives expert at Wizard Island, and Deacon helps him build better ways to burn down Freakers, including the Napalm Molotov.
Bounty Hunter collects the paid bounty jobs Deacon takes from the camps. Each target is a killer or worse, and you track them down, kill them and bring back proof to get paid in trust and credits.
All 16 in orderChasing Leon is the storyline about Leon, a drug thief and murderer with a price on his head. Ada Tucker at the Hot Springs camp wants him found, and Deacon has his own reasons to catch up with him.
All 7 in orderEarning Our Keep is the storyline about paying your way at Iron Mike's camp in Lost Lake. The deal is simple: Deacon works jobs for the camp so Boozer can stay there and heal.
Finding NERO is the storyline about the National Emergency Response Organization and what its researchers are still doing in Oregon. Deacon keeps running into NERO scientists, led by James O'Brian, and wants to know why they are out there.
Gear Up For The Ride is the opening storyline in Belknap. Deacon and Boozer want to ride north, but first Deacon has to fix up his bike and earn better gear by doing runs for Copeland's Camp and Tucker's Hot Springs camp.
He's My Brother is the storyline about Deacon and Boozer, his best friend and fellow Mongrel. It covers Deacon's effort to keep Boozer alive after he is badly hurt early in the game, and the long road back to riding together.
Horde Killer is the storyline for wiping out every Freaker Horde in Oregon. It mixes a few story missions with the open-world Hordes you find yourself, from small cave groups in the north to the huge swarms in the south.
How He'd Survive? is the storyline about Wade Taylor, a Militia soldier Deacon meets at Wizard Island. Deacon has known plenty of men like Taylor and wonders how someone like him has lasted this long after the collapse.
I Remember is Deacon's personal storyline about his past and his wife Sarah. It runs through the whole game, mixing present-day missions with flashbacks to how Deacon and Sarah met and the night of the outbreak.
I'm Never Giving Up is the storyline about Deacon staying in the south to be near Sarah. It starts once he reaches the Militia at Wizard Island and follows him running supply jobs and other work to help her however he can.
Infestation Exterminator is the open-world storyline for burning out Freaker nests. Infestation zones are marked areas full of nests, and clearing all of them makes the roads safer and opens up fast travel through that area.
It's All We've Got is the storyline about Addy, the only doctor around and the medic at Iron Mike's camp. Deacon helps her where he can, starting when he brings the injured Boozer to her at Lost Lake.
Keep Them Safe is the storyline about protecting the Lost Lake camp. Deacon does whatever it takes to keep Iron Mike's people safe, mostly from the Rippers and the threats that come with them.
Keep Your Friends Close is the storyline about Skizzo, the former Mongrel prospect who now lives at Iron Mike's camp. Deacon does not trust him and decides to keep an eye on him, which turns out to be the right call.
Law And Disorder is the storyline about Colonel Matthew Garret, leader of the Deschutes County Militia. Deacon plays soldier at Wizard Island while working out what kind of man the Colonel really is.
Marauder Camp Hunter is the storyline for tracking ambushers back to their bases and wiping them out. The camps belong to Drifters, Rippers and Marauders, and they are spread from Belknap down to the south.
Protecting The Weak gathers the jobs where Deacon steps in for people who cannot defend themselves. Each one has him going after someone who preys on the weak, and several are rescues.
All 11 in orderRace Against Time is a short late-game storyline that sets up the final push against the Deschutes County Militia. It picks up after Deacon rides north to Lost Lake and covers the plan to strike back at Wizard Island.
Ripped Apart is the storyline about the Rippers, the Rest In Peace cult that cuts and brands itself to be like the Freakers. Deacon digs into the cult and its leader, Carlos, after they start causing trouble for him and the camps.
Someone That I Used To Know is the storyline about Rikki Patil, the mechanic at Iron Mike's camp. She and Deacon go back a long way, but she does not trust him anymore, and he works to earn that trust back.
Surviving Isn't Living is the storyline about Boozer after his injury. He is going to live, but he has lost his drive, and Deacon tries to give him a reason to keep going.
We've All Done Things is the storyline about Iron Mike, leader of the Lost Lake camp. Mike gave Deacon and Boozer a place to stay, and Deacon wants to get back on his good side after a rocky start.
World's End is the storyline for gathering NERO intel from the abandoned checkpoints across Oregon. Deacon wants to piece together what NERO was doing while the outbreak tore through the state.
You're Safe Now is the storyline about Lisa Jackson, a young girl Deacon finds alone in the wilds. She reminds him of Sarah's little sister, and he decides nothing is going to happen to her while he is around.
18 missions match your filters.
Image: Bend Studio / PlayStationAmbush Camp Rush
Ambush Camp Rush is a Combat challenge in the Challenges mode. You hit an enemy camp and try to clear it as fast as you can.
Image: Bend Studio / PlayStationBlack Friday
Black Friday is the twelfth and last challenge in the Challenges mode. It is a Horde challenge at the sawmill against the biggest, never-ending horde in the mode.
Image: Bend Studio / PlayStationChallenges
Challenges is the first free DLC for Days Gone, added in Patch 1.21. It is a separate mode of short score runs built around Horde, Combat and Bike tasks, each with medals, sub-challenges and its own rewards.
Image: Bend Studio / PlayStationDead Before Daylight
Dead Before Daylight is a Horde challenge in the Challenges mode. You hold out inside a house for five minutes while a horde tries to break in.
Image: Bend Studio / PlayStationDead Don't Ride
Dead Don't Ride is a challenge in the Challenges mode where you drive survivors to a drop-off point in a golf cart, taxi style, instead of riding the bike.
Image: Bend Studio / PlayStationDrifter's Run
Drifter's Run is the third challenge in the Challenges mode. You ride a set route on the bike and pick up every bandage along the way, as fast as you can.
Image: Bend Studio / PlayStationEncampment jobs
Encampment jobs are the work the friendly camps hand out: bounties, hostage rescues and enemy camp clears. Each one pays trust and credits to the camp that posted it.
Image: Bend Studio / PlayStationHog Wild
Hog Wild is a Bike challenge in the Challenges mode. You race to Pioneer Cemetery as fast as you can without ever letting go of the throttle.
Image: Bend Studio / PlayStationHorde Assault
Horde Assault is a survival arcade mode added in Days Gone Remastered. You drop into an open region with a sidearm and try to last as long as you can against hordes of up to 800 Freakers.
Image: Bend Studio / PlayStationInfested
Infested is a Horde challenge in the Challenges mode. You burn Freaker nests to open scoring zones while fighting off the infected.
Image: Bend Studio / PlayStationKeep Them Safer
Keep Them Safer is a Horde challenge in the Challenges mode. You clear a 300-strong Freaker horde as quickly as you can, starting with a crossbow and limited bolts.
Image: Bend Studio / PlayStationOutride
Outride is a Bike challenge in the Challenges mode. You race from a start point to a finish before the timer runs out, hitting checkpoints along the way to add time.
Permadeath Mode
Permadeath is a Days Gone Remastered mode where dying ends your run. You can pick it on any difficulty and choose how harsh the penalty is.
Image: Bend Studio / PlayStationReload
Reload is a Horde challenge in the Challenges mode. You take down as much of a horde as you can before the timer reaches zero.
Speedrun Mode
Speedrun is a Days Gone Remastered mode that times your run through the story. A timer stays on screen, and you can play it on any difficulty.
Image: Bend Studio / PlayStationSurrounded
Surrounded is the first challenge in the Challenges mode. You face an endless Horde of Freakers and try to last as long as possible, using weapons, traps and the terrain.
Survival Mode
Survival is the hardest difficulty for the Days Gone story. It arrived free in Patch 1.10 on June 6, 2019, and strips away some of the comforts of normal play.
Image: Bend Studio / PlayStationSurvive
Survive is the second challenge in the Challenges mode. Waves of Marauders come at you and the goal is to stay alive as long as you can.