Assassin's Creed Syndicate memories in order
3 min read · Updated
On this page
- About this list
- Sequence 1: A Spanner in the Works in order
- Sequence 2: A Simple Plan in order
- Sequence 3: A Modern Babylon in order
- Sequence 4: A Quick and Reliable Remedy in order
- Sequence 5: The Perils of Business in order
- Sequence 6: A Run on the Bank in order
- Sequence 7: All is Fair in Politics in order
- Sequence 8: The Joys of Freedom in order
- Sequence 9: Shall We Dance? in order
- Epilogue in order
- Sequence 10: A Monster's Creed in order
- Tips
- Sources
About this list
The main story runs from Sequence 1 to Sequence 9 and an epilogue, switching between Jacob and Evie. Jack the Ripper is a separate story set in 1888 with its own numbering, so it has its own table.
Memory names link to their pages, where objectives sit in the open and story outcomes stay behind a spoiler warning.
Sequence 1: A Spanner in the Works in order
| # | Mission | Given by | Region | Rewards |
|---|---|---|---|---|
| 1 | A Spanner in the Works | George Westhouse | – | – |
Sequence 2: A Simple Plan in order
| # | Mission | Given by | Region | Rewards |
|---|---|---|---|---|
| 1 | A Simple Plan | George Westhouse | – | – |
Sequence 3: A Modern Babylon in order
| # | Mission | Given by | Region | Rewards |
|---|---|---|---|---|
| 1 | Somewhere That's Green | – | Whitechapel | Derringer pistol |
| 2 | Abberline, We Presume | Frederick Abberline | Whitechapel | – |
| 3 | To Catch an Urchin | Clara O'Dea | Whitechapel | – |
| 4 | Gang War: Whitechapel | Henry Green | Whitechapel | Kukri, Train Hideout, broken rope launcher |
| 5 | Freedom of the Press | Alexander Graham Bell | Westminster | Rope launcher |
Sequence 4: A Quick and Reliable Remedy in order
| # | Mission | Given by | Region | Rewards |
|---|---|---|---|---|
| 1 | The Crate Escape | – | – | – |
| 2 | A Spoonful of Syrup | – | – | – |
| 3 | Unnatural Selection | Charles Darwin | – | – |
| 4 | On the Origin of Syrup | Charles Darwin | – | – |
| 5 | Cable News | Alexander Graham Bell | Southwark | Hallucinogenic dart launcher |
| 6 | Playing It by Ear | Henry Green | – | – |
| 7 | Overdose | – | Lambeth | – |
Sequence 5: The Perils of Business in order
| # | Mission | Given by | Region | Rewards |
|---|---|---|---|---|
| 1 | A Room with a View | – | City of London | – |
| 2 | Friendly Competition | Pearl Attaway | – | – |
| 3 | Breaking News | Alexander Graham Bell | – | Voltaic bombs, insulated soles |
| 4 | The Lady with the Lamp | Florence Nightingale | Lambeth | – |
| 5 | Research and Development | Pearl Attaway | – | – |
| 6 | Survival of the Fittest | Pearl Attaway | – | – |
| 7 | End of the Line | – | Southwark | – |
Sequence 6: A Run on the Bank in order
| # | Mission | Given by | Region | Rewards |
|---|---|---|---|---|
| 1 | A Case of Identity | – | – | – |
| 2 | One Good Deed | – | Southwark | – |
| 3 | A Spot of Tea | Frederick Abberline | – | – |
| 4 | A Thorne in the Side | Henry Green | City of London | – |
| 5 | A Bad Penny | Frederick Abberline | City of London | – |
Sequence 7: All is Fair in Politics in order
| # | Mission | Given by | Region | Rewards |
|---|---|---|---|---|
| 1 | Playing Politics | – | – | – |
| 2 | The Bodyguard | – | Westminster | – |
| 3 | Driving Mrs. Disraeli | Mary Anne Disraeli | Westminster | – |
| 4 | Change of Plans | Henry Green | – | – |
| 5 | Unbreaking the Bank | Frederick Abberline | City of London | – |
| 6 | Motion to Impeach | – | Westminster | – |
Sequence 8: The Joys of Freedom in order
| # | Mission | Given by | Region | Rewards |
|---|---|---|---|---|
| 1 | Strange Bedfellows | Maxwell Roth | The Strand | – |
| 2 | Triple Theft | Maxwell Roth | – | – |
| 3 | Fun and Games | Maxwell Roth | – | – |
| 4 | Final Act | – | The Strand | – |
Sequence 9: Shall We Dance? in order
| # | Mission | Given by | Region | Rewards |
|---|---|---|---|---|
| 1 | Double Trouble | – | – | – |
| 2 | Dress to Impress | Frederick Abberline | – | – |
| 3 | Family Politics | Duleep Singh | – | – |
| 4 | A Night to Remember | – | Westminster | – |
Epilogue in order
| # | Mission | Given by | Region | Rewards |
|---|---|---|---|---|
| 1 | Pressed Flowers | Henry Green | – | – |
Sequence 10: A Monster's Creed in order
| # | Mission | Given by | Region | Rewards |
|---|---|---|---|---|
| 1 | Prologue | – | Whitechapel | – |
| 2 | Autumn of Terror | Frederick Abberline | Whitechapel | – |
| 3 | The Unfortunates | – | – | – |
| 4 | The Lady Talks | – | – | – |
| 5 | Letters of Intent | Frederick Abberline | – | – |
| 6 | Prisoners | – | – | – |
| 7 | Loose Ends | – | – | – |
| 8 | The Mother of All Crimes | – | Whitechapel | – |
| 9 | Family Reunion | – | Lambeth | – |
| 10 | Live by the Creed, Die by the Creed | – | Lambeth | – |
Tips
- London Stories for Dickens, Darwin, Marx and Queen Victoria open alongside the main story; their pages show each storyline's order.
- The region column shows the borough where each memory starts.
- Mark memories done in the Syndicate tracker as you finish them.
More for this game: the assassins creed syndicate hub and the checklist tracker.
Sources
- Community wiki for this game, used to check facts; every entry is written in our own words and credits its own source page.