28 storylines
A Good Soldier is the storyline where Deacon signs on with the Deschutes County Militia so he can find out what is going on in the south. It covers his time as a Militia recruit under Captain Kouri and Colonel Garret at Wizard Island.
Ambush Camp Hunter is the open-world storyline for clearing the Marauder ambush camps set up along Oregon's main roads. The camps supply the snipers, tripwires and clothesline traps that hit you on the ride, so each one you burn out makes that route safer.
An Officer And A Gentleman follows Deacon's dealings with Captain Derrick Kouri of the Militia. It starts when Deacon spots his old Mongrels ring on Kouri and wants to know how he got it, and it runs through Deacon's whole stint with the Militia.
Blow It Up Good is James Weaver's storyline. Weaver is the Militia's explosives expert at Wizard Island, and Deacon helps him build better ways to burn down Freakers, including the Napalm Molotov.
Bounty Hunter collects the paid bounty jobs Deacon takes from the camps. Each target is a killer or worse, and you track them down, kill them and bring back proof to get paid in trust and credits.
All 16 in orderChasing Leon is the storyline about Leon, a drug thief and murderer with a price on his head. Ada Tucker at the Hot Springs camp wants him found, and Deacon has his own reasons to catch up with him.
All 7 in orderEarning Our Keep is the storyline about paying your way at Iron Mike's camp in Lost Lake. The deal is simple: Deacon works jobs for the camp so Boozer can stay there and heal.
Finding NERO is the storyline about the National Emergency Response Organization and what its researchers are still doing in Oregon. Deacon keeps running into NERO scientists, led by James O'Brian, and wants to know why they are out there.
Gear Up For The Ride is the opening storyline in Belknap. Deacon and Boozer want to ride north, but first Deacon has to fix up his bike and earn better gear by doing runs for Copeland's Camp and Tucker's Hot Springs camp.
He's My Brother is the storyline about Deacon and Boozer, his best friend and fellow Mongrel. It covers Deacon's effort to keep Boozer alive after he is badly hurt early in the game, and the long road back to riding together.
Horde Killer is the storyline for wiping out every Freaker Horde in Oregon. It mixes a few story missions with the open-world Hordes you find yourself, from small cave groups in the north to the huge swarms in the south.
How He'd Survive? is the storyline about Wade Taylor, a Militia soldier Deacon meets at Wizard Island. Deacon has known plenty of men like Taylor and wonders how someone like him has lasted this long after the collapse.
I Remember is Deacon's personal storyline about his past and his wife Sarah. It runs through the whole game, mixing present-day missions with flashbacks to how Deacon and Sarah met and the night of the outbreak.
I'm Never Giving Up is the storyline about Deacon staying in the south to be near Sarah. It starts once he reaches the Militia at Wizard Island and follows him running supply jobs and other work to help her however he can.
Infestation Exterminator is the open-world storyline for burning out Freaker nests. Infestation zones are marked areas full of nests, and clearing all of them makes the roads safer and opens up fast travel through that area.
It's All We've Got is the storyline about Addy, the only doctor around and the medic at Iron Mike's camp. Deacon helps her where he can, starting when he brings the injured Boozer to her at Lost Lake.
Keep Them Safe is the storyline about protecting the Lost Lake camp. Deacon does whatever it takes to keep Iron Mike's people safe, mostly from the Rippers and the threats that come with them.
Keep Your Friends Close is the storyline about Skizzo, the former Mongrel prospect who now lives at Iron Mike's camp. Deacon does not trust him and decides to keep an eye on him, which turns out to be the right call.
Law And Disorder is the storyline about Colonel Matthew Garret, leader of the Deschutes County Militia. Deacon plays soldier at Wizard Island while working out what kind of man the Colonel really is.
Marauder Camp Hunter is the storyline for tracking ambushers back to their bases and wiping them out. The camps belong to Drifters, Rippers and Marauders, and they are spread from Belknap down to the south.
Protecting The Weak gathers the jobs where Deacon steps in for people who cannot defend themselves. Each one has him going after someone who preys on the weak, and several are rescues.
All 11 in orderRace Against Time is a short late-game storyline that sets up the final push against the Deschutes County Militia. It picks up after Deacon rides north to Lost Lake and covers the plan to strike back at Wizard Island.
Ripped Apart is the storyline about the Rippers, the Rest In Peace cult that cuts and brands itself to be like the Freakers. Deacon digs into the cult and its leader, Carlos, after they start causing trouble for him and the camps.
Someone That I Used To Know is the storyline about Rikki Patil, the mechanic at Iron Mike's camp. She and Deacon go back a long way, but she does not trust him anymore, and he works to earn that trust back.
Surviving Isn't Living is the storyline about Boozer after his injury. He is going to live, but he has lost his drive, and Deacon tries to give him a reason to keep going.
We've All Done Things is the storyline about Iron Mike, leader of the Lost Lake camp. Mike gave Deacon and Boozer a place to stay, and Deacon wants to get back on his good side after a rocky start.
World's End is the storyline for gathering NERO intel from the abandoned checkpoints across Oregon. Deacon wants to piece together what NERO was doing while the outbreak tore through the state.
You're Safe Now is the storyline about Lisa Jackson, a young girl Deacon finds alone in the wilds. She reminds him of Sarah's little sister, and he decides nothing is going to happen to her while he is around.
38 missions match your filters.
Image: Bend Studio / PlayStationA Bunch of Cavemen
A Bunch of Cavemen is a camp job for Diamond Lake in the Crater Lake region. Marauders have set up a camp in the south, and Diamond Lake wants it gone, so you ride out and clear it.
A Goddamn War Zone
A Goddamn War Zone is a bounty job for Iron Mike's camp in Lost Lake. The target is Red Riley, a killer who shot an unarmed woman, and you track him to a cluster of cabins and finish him.
A Hell Of A Fight
A Hell Of A Fight is a rescue job for Diamond Lake in the Crater Lake region. Marauders have grabbed Gomez and taken her to their camp east of Crater Lake, and you go in to get her out.
Image: Bend Studio / PlayStationA Score To Settle
Tucker wants a Ripper camp in Belknap wiped out. Find the camp, clear it and Hot Springs pays you for the work.
Another Militia Attack
Militia soldiers have set up a camp near Lost Lake, and Iron Mike's Camp wants it gone. Find the camp and clear it out.
Image: Bend Studio / PlayStationComing Into Town
A hostage rescue job for Tucker at the Hot Springs camp. Larsen, one of her people, went quiet after spotting a survivor, and you ride to his last known spot to get him back from the marauders holding him.
Image: Bend Studio / PlayStationCopeland's Camp Has Been Attacked
Word comes in that Copeland's Camp in Cascade has been hit. You ride back to the camp to see how bad it is and help them out.
Image: Bend Studio / PlayStationDidn't Want To Join Up?
A hostage rescue job for the Diamond Lake camp. A young survivor named Ethan Ross has been grabbed by marauders, and you find their area and pull him out.
Drifters At Eden Hill
A marauder camp clearing job for Lost Lake. A group of armed drifters has set up at Eden Hill, and the camp wants them gone.
Gone Fishing
A hostage rescue job for Lost Lake. A family went fishing and did not come back, and you start at their fishing spot, track Abigail and find Gabbi.
Image: Bend Studio / PlayStationHard To Miss
A bounty job for Copeland. Ned Walker, a drifter who went from begging to stealing to murder, is now a target, and Copeland wants him dead.
Image: Bend Studio / PlayStationHe Never Came Back
A hostage rescue job for Copeland. One of his people went missing, and you start at the last known location, follow the tracks and break him out of the camp holding him.
Image: Bend Studio / PlayStationHe's Feeding The Freaks
A Ripper camp clearing job for Wizard Island. Rippers are still active near Crater Lake, and the Militia camp wants this nest of them wiped out.
He's Just a Kid
A marauder camp clearing job for Lost Lake. You find the camp, kill everyone in it and then hold off the reinforcements that arrive.
Image: Bend Studio / PlayStationHear About A Ripper Camp?
A Ripper camp clearing job for Copeland. You find the camp, kill the Rippers and then fight off the reinforcements that come after.
Image: Bend Studio / PlayStationHere's A Little Chaos
An Anarchist camp clearing job for Copeland. A group of Anarchists has dug in nearby, and you find their camp and wipe it out.
Image: Bend Studio / PlayStationHow Do I Get Them?
A marauder camp clearing job for Wizard Island. This group has dug in on the roof of a gas station with plenty of firepower, and you have to take them off the high ground.
Image: Bend Studio / PlayStationHow Many Bodies?
A bounty job for Lost Lake. Rikki wants a killer called Two Dog dead. You pick up his trail at the last place he was seen and bring her proof.
Image: Bend Studio / PlayStationI'll Do It
Tucker has a bounty on a man named Rick Marsoon. Track him down in Belknap, kill him and bring his cowboy hat back to Hot Springs as proof.
Image: Bend Studio / PlayStationI'll Double It
Tucker puts out a bounty from the Hot Springs camp on Rick Marsdon, one of her own runners. You find him, kill him and bring back his cowboy hat as proof.
Just Doing My Job
Diamond Lake wants an Anarchist Marauder camp cleared. You find the camp, kill everyone there, and free their prisoner Mitch Allen before getting out.
Image: Bend Studio / PlayStationKeeping Souvenirs
Diamond Lake has a bounty on Anderson, a killer tied to the deserter Vasquez. You track him from Mazama Village and bring back proof that he is dead.
Kill Every One Of The Bastards
Iron Mike's Camp needs another Militia camp in the Lost Lake area taken out. Locate it and clear every soldier inside.
Never Give Up Hope
Wizard Island sends you on a hostage rescue. The drifter Justine Norwood has been taken, and you ride north of Chemult to free her.