28 storylines
A Good Soldier is the storyline where Deacon signs on with the Deschutes County Militia so he can find out what is going on in the south. It covers his time as a Militia recruit under Captain Kouri and Colonel Garret at Wizard Island.
Ambush Camp Hunter is the open-world storyline for clearing the Marauder ambush camps set up along Oregon's main roads. The camps supply the snipers, tripwires and clothesline traps that hit you on the ride, so each one you burn out makes that route safer.
An Officer And A Gentleman follows Deacon's dealings with Captain Derrick Kouri of the Militia. It starts when Deacon spots his old Mongrels ring on Kouri and wants to know how he got it, and it runs through Deacon's whole stint with the Militia.
Blow It Up Good is James Weaver's storyline. Weaver is the Militia's explosives expert at Wizard Island, and Deacon helps him build better ways to burn down Freakers, including the Napalm Molotov.
Bounty Hunter collects the paid bounty jobs Deacon takes from the camps. Each target is a killer or worse, and you track them down, kill them and bring back proof to get paid in trust and credits.
All 16 in orderChasing Leon is the storyline about Leon, a drug thief and murderer with a price on his head. Ada Tucker at the Hot Springs camp wants him found, and Deacon has his own reasons to catch up with him.
All 7 in orderEarning Our Keep is the storyline about paying your way at Iron Mike's camp in Lost Lake. The deal is simple: Deacon works jobs for the camp so Boozer can stay there and heal.
Finding NERO is the storyline about the National Emergency Response Organization and what its researchers are still doing in Oregon. Deacon keeps running into NERO scientists, led by James O'Brian, and wants to know why they are out there.
Gear Up For The Ride is the opening storyline in Belknap. Deacon and Boozer want to ride north, but first Deacon has to fix up his bike and earn better gear by doing runs for Copeland's Camp and Tucker's Hot Springs camp.
He's My Brother is the storyline about Deacon and Boozer, his best friend and fellow Mongrel. It covers Deacon's effort to keep Boozer alive after he is badly hurt early in the game, and the long road back to riding together.
Horde Killer is the storyline for wiping out every Freaker Horde in Oregon. It mixes a few story missions with the open-world Hordes you find yourself, from small cave groups in the north to the huge swarms in the south.
How He'd Survive? is the storyline about Wade Taylor, a Militia soldier Deacon meets at Wizard Island. Deacon has known plenty of men like Taylor and wonders how someone like him has lasted this long after the collapse.
I Remember is Deacon's personal storyline about his past and his wife Sarah. It runs through the whole game, mixing present-day missions with flashbacks to how Deacon and Sarah met and the night of the outbreak.
I'm Never Giving Up is the storyline about Deacon staying in the south to be near Sarah. It starts once he reaches the Militia at Wizard Island and follows him running supply jobs and other work to help her however he can.
Infestation Exterminator is the open-world storyline for burning out Freaker nests. Infestation zones are marked areas full of nests, and clearing all of them makes the roads safer and opens up fast travel through that area.
It's All We've Got is the storyline about Addy, the only doctor around and the medic at Iron Mike's camp. Deacon helps her where he can, starting when he brings the injured Boozer to her at Lost Lake.
Keep Them Safe is the storyline about protecting the Lost Lake camp. Deacon does whatever it takes to keep Iron Mike's people safe, mostly from the Rippers and the threats that come with them.
Keep Your Friends Close is the storyline about Skizzo, the former Mongrel prospect who now lives at Iron Mike's camp. Deacon does not trust him and decides to keep an eye on him, which turns out to be the right call.
Law And Disorder is the storyline about Colonel Matthew Garret, leader of the Deschutes County Militia. Deacon plays soldier at Wizard Island while working out what kind of man the Colonel really is.
Marauder Camp Hunter is the storyline for tracking ambushers back to their bases and wiping them out. The camps belong to Drifters, Rippers and Marauders, and they are spread from Belknap down to the south.
Protecting The Weak gathers the jobs where Deacon steps in for people who cannot defend themselves. Each one has him going after someone who preys on the weak, and several are rescues.
All 11 in orderRace Against Time is a short late-game storyline that sets up the final push against the Deschutes County Militia. It picks up after Deacon rides north to Lost Lake and covers the plan to strike back at Wizard Island.
Ripped Apart is the storyline about the Rippers, the Rest In Peace cult that cuts and brands itself to be like the Freakers. Deacon digs into the cult and its leader, Carlos, after they start causing trouble for him and the camps.
Someone That I Used To Know is the storyline about Rikki Patil, the mechanic at Iron Mike's camp. She and Deacon go back a long way, but she does not trust him anymore, and he works to earn that trust back.
Surviving Isn't Living is the storyline about Boozer after his injury. He is going to live, but he has lost his drive, and Deacon tries to give him a reason to keep going.
We've All Done Things is the storyline about Iron Mike, leader of the Lost Lake camp. Mike gave Deacon and Boozer a place to stay, and Deacon wants to get back on his good side after a rocky start.
World's End is the storyline for gathering NERO intel from the abandoned checkpoints across Oregon. Deacon wants to piece together what NERO was doing while the outbreak tore through the state.
You're Safe Now is the storyline about Lisa Jackson, a young girl Deacon finds alone in the wilds. She reminds him of Sarah's little sister, and he decides nothing is going to happen to her while he is around.
146 missions match your filters.
Image: Bend Studio / PlayStationI'm Good With That
The last push against the Rippers. You go after their leader, Carlos, and finish the fight that has run through the whole Lost Lake chapter.
Image: Bend Studio / PlayStationI'm Not A Ripper
Lisa Jackson shows up at the gate of Iron Mike's camp at Lost Lake. You head over to see her and find out what she has been doing since you last met.
Image: Bend Studio / PlayStationI've Got A Plan
Sarah sends you out from Wizard Island to gather samples of water hemlock. The Militia thinks it is for a new weapon, but Deacon has his own plans.
I've Had Better Days
Taylor, a young Militia soldier at Wizard Island, has gone missing out in the wild. You ride out to find him and bring him home.
Image: Bend Studio / PlayStationI've Pulled Weeds Before
A flashback with Sarah from early in their relationship. She takes Deacon on one of her field trips and shows him how to pick lavender.
Image: Bend Studio / PlayStationIt Couldn't Be That Easy
Rikki wants the hydro dam working again so Iron Mike's camp can have power. You walk the dam with her and check the turbine to see what needs fixing.
Image: Bend Studio / PlayStationIt Was On Me
You ride up to the overrun NERO refugee camp in Belknap to visit Sarah's memorial stone. Deacon has a lot on his mind since Boozer got hurt.
Image: Bend Studio / PlayStationIt Was The Only Way
Skizzo says he knows where to find detonation cord. You go with him to the transportation complex in Iron Butte, clear the building of Newts and search the office for it.
Image: Bend Studio / PlayStationIt's A Long Story
You ride back from the hydro dam toward Lost Lake with Rikki. On the way she points out a Horde, and the two of you talk about Deacon's past.
Image: Bend Studio / PlayStationIt's a Rifle, Not a Gun
Copeland takes you hunting near his camp in Cascade. He shows you how to track a deer, lends you his rifle for the shot, and teaches you to follow the wounded animal and gut it.
Image: Bend Studio / PlayStationIt's Been Crazy Here
Another trip to Sarah's memorial stone at the overrun NERO refugee camp. Deacon has news to share about O'Brian, Boozer and life at Lost Lake.
Image: Bend Studio / PlayStationIt's Not Safe Here
Someone has spotted a survivor in Marion Forks. You ride into the town, follow their trail and clear out the Rippers who show up before you can reach the house where they are hiding.
Image: Bend Studio / PlayStationIt's On A Mission
O'Brian sends you after another NERO field research team near Lost Lake. You ride out and listen in while a researcher studies the Freakers.
Image: Bend Studio / PlayStationJust Another Acquisition Form
Sarah wants to go on a supply run, and you are her ride. You drive to her tent on Wizard Island, follow her while she gets ready, then walk with her back to your bike.
Image: Bend Studio / PlayStationJust Checking In
You want to know how Boozer is doing back at Lost Lake. You ride to the Applegate Peak radio tower, climb it and call him on the radio.
Image: Bend Studio / PlayStationKeep Them Safe
Rikki needs more for the truck bomb. You ride to Iron Butte Ranch, wipe out the Horde of 300 Swarmers there, then radio Boozer about getting the fertilizer.
Leave All That By The Door
Weaver wants cinnabar for his work. You ride to the Lost Cabin Mine, find a test kit, and go deep into the mine shaft to collect the ore before bringing it back to Wizard Island.
Image: Bend Studio / PlayStationLike Your New Digs?
A short scene at Iron Mike's camp late in Skizzo's arc. You stop by to see Skizzo and make sure he knows exactly what you think of him.
Image: Bend Studio / PlayStationLines Not Crossed
Skizzo has a lead on TNT at the Lucky Lad Mine near Lost Lake. You go with him at night, get into the mining office, find keys and flares, then explore the mine together.
Image: Bend Studio / PlayStationLots of Sick People
You have found Lisa in Marion Forks, and now you need to get her somewhere safe. You ride with her to Tucker's Hot Springs camp, dealing with whatever gets in the way.
Image: Bend Studio / PlayStationMakes No Difference To Them
You need to reach Boozer by radio from Crater Lake. Ride to the Applegate Peak radio tower, climb it and call him up.
Image: Bend Studio / PlayStationMaking Contact
You have spotted a NERO landing zone and want answers. You sneak in, follow the agent O'Brian away from his team and confront him about the night Sarah left on his helicopter.
Image: Bend Studio / PlayStationMayday! Mayday!
You cross into the Diamond Lake valley in the south and hear gunfire. You go to investigate and find two Militia soldiers pinned down by a Rager bear.
Image: Bend Studio / PlayStationMoments of Lucidity
O'Brian has another job for you near Lost Lake. You find a NERO field team, put a GPS tracker on their helicopter and spy on the researcher.