19 storylines
Charles Darwin's London Stories are side memories in which the naturalist, a friend of the twins since the Starrick's Soothing Syrup affair, asks for help as his enemies turn from argument to threats. You protect a fossil, destroy toxic flowers, tear down smear posters and finally rescue Darwin himself.
Charles Dickens's London Stories are a set of side memories in which the novelist recruits Jacob and Evie Frye into the Ghost Club and sends them after rumours of demons, hauntings and spectral thieves around London. Most cases end with a human culprit behind the supposed ghost.
All 8 in orderThe Epilogue in Assassin's Creed Syndicate's memory list holds one memory, Pressed Flowers, where Evie collects flowers around London for Henry Green's herbarium. Collecting every pressed flower is also tied to the Language of Flowers achievement.
Karl Marx's London Stories are five side memories in which the exiled philosopher asks the Frye twins to help London's working people rather than the comfortable citizens they have already helped. You shield his union meetings from police spies, expose a dangerous factory, stop a grieving worker's bomb plot and guard a rally.
Queen Victoria's London Stories are four side memories in which the Queen sends the Frye twins after an upstart Templar faction planning bomb attacks across London. Each one starts at Buckingham Palace and works with her spymaster Alfred Fleming.
Sequence 1 opens Assassin's Creed Syndicate with a single memory in Croydon, February 1868. You play Jacob Frye as he breaks into Rupert Ferris's ironworks, and finishing it unlocks the A Spanner in the Works achievement.
Sequence 10: A Monster's Creed is the story of the Jack the Ripper DLC, set in London in 1888, twenty years after the main game. Evie Frye comes home from India to find Jacob missing and a killer terrorising Whitechapel, and you hunt him over ten memories using new fear tools.
All 10 in orderSequence 2 is the second half of the Croydon prologue: you play Evie Frye as she rides a train into a Templar facility to kill Sir David Brewster and recover his Piece of Eden. Completing it unlocks the A Simple Plan achievement and sends the twins to London.
Sequence 3 brings the Frye twins to London and builds their footing in Whitechapel over five memories. You meet Henry Green, Frederick Abberline and Clara O'Dea, then take the borough from Rexford Kaylock's Blighters. It unlocks the A Modern Babylon achievement.
Sequence 4 splits the twins between two leads: Jacob traces Starrick's Soothing Syrup back to its maker, while Evie chases the Templars' new Piece of Eden. Its seven memories end at Lambeth Asylum, and completing them unlocks the A Quick and Reliable Remedy achievement.
All 7 in orderSequence 5 is about who controls London's transport: Jacob partners with omnibus owner Pearl Attaway against Starrick's Millner Company, while Evie follows Kenway's clues to the key of the Shroud's vault. Seven memories, and completing them unlocks The Perils of Business achievement.
Sequence 6 has Jacob hunting the banker known as Plutus and a planned robbery of the Bank of England, while Evie goes after Lucy Thorne and the stolen vault key. Its five memories unlock the A Run on the Bank achievement.
Sequence 7 moves the fight into Parliament: Jacob protects Prime Minister Disraeli from a Templar plot and hunts the man behind it, known only as B, while Evie tries to steal the plans of the Shroud's vault and cleans up the financial mess Jacob left. It unlocks the All Is Fair in Politics achievement.
All 6 in orderSequence 8 is a Jacob-only stretch built around Maxwell Roth, the theatrical leader of the Blighters, who offers an alliance against Starrick. Its four memories run from a dinner invitation to a night at the Alhambra Music Hall and unlock The Joys of Freedom achievement.
Sequence 9 is the finale of the 1868 story: the twins prepare for and then infiltrate the Queen's ball at Buckingham Palace to stop Crawford Starrick reaching the Shroud of Eden. Completing it unlocks the Shall We Dance? achievement, worth 50 Gamerscore or a gold trophy.
The Dreadful Crimes is a DLC pack of ten detective cases for Syndicate. You examine crime scenes with Eagle Vision, question witnesses and then accuse one suspect; a correct answer earns gear and exclusive artwork, a wrong one can start a fight.
The Last Maharaja is a DLC pack of ten memories in which Jacob and Evie help Duleep Singh, the last Maharaja of Punjab, now living in England, push back against the British India Company and the Templars working with it. You can play it from Sequence 3, though its story is set after Sequence 9.
All 10 in orderTrain Hideout Stories are five side memories about the people who keep the twins' rolling headquarters running: Agnes MacBean, her eager new helper Nigel Bumble, the train's driver and his hapless apprentice Bob. Expect stalkers, a stolen Gatling gun, a runaway engine and a pub crawl gone wrong.
World War I is a bonus Helix simulation in Assassin's Creed Syndicate that drops you into London in 1916 as Lydia Frye, Jacob's granddaughter. You hunt a German spy ring for Winston Churchill across seven memories, while the Isu Juno speaks to you between them.
All 7 in order81 missions match your filters.
Gang Strongholds
Gang strongholds are fortified Blighter bases you raid in Assassin's Creed Syndicate. Clear one out and it turns into a Rook stronghold, chipping away at the Templar grip on that borough; each raid also carries optional constraints for full sync.
Gang War: City of London
The City of London gang war is the street fight that decides the borough once you have weakened Bloody Nora's Blighters. Accept the challenge from the messenger, beat her gang and then Nora herself to make the City Rook territory.
Gang War: Lambeth
The Lambeth gang war is your showdown with Cletus Strain's Blighters for control of the borough. The messenger warns that Strain is a bit sadistic; defeat his gang and then Strain to take Lambeth.
Gang War: Southwark
The Southwark gang war pits the Rooks against Octavia Plumb's Blighters, who accept the challenge only reluctantly. Win the brawl and defeat Plumb to claim Southwark.
Gang War: The Strand
The Strand gang war is the decisive fight against Victor Lynch's Blighters. Lynch agrees to the terms on condition that he fights with electrochemical bombs, so expect explosives once he joins.
Gang War: The Thames
The Thames gang war is the fight for ownership of the river borough against Edith Swinebourne's Blighters. Win the brawl and defeat Swinebourne to put the Thames under the Rooks.
Gang War: Westminster
The Westminster gang war is the fight against Lilla 'the Bludger' Graves and her Blighters for control of the borough. Graves opens by snapping the neck of a captured Rook, so expect a hard brawl.
Gang Wars
A gang war is the final fight for each London borough in Assassin's Creed Syndicate: once you have weakened the Blighters enough, their Templar leader accepts a street brawl between the two gangs, and winning it makes the borough Rook territory.
George Scrivens
George Scrivens is a bounty on The Thames for a narcotics smuggler with a suddenly lavish lifestyle. Catch him on the docks waiting for a shipment, kidnap him and deliver him to Abberline alive.
Gilbert Fowler
Gilbert Fowler is a bounty in The Strand for an illiterate arsonist who burns down printing houses out of spite. Catch him scouting his next target, kidnap him and deliver him to Abberline alive.
Gracechurch Street Brothel
Gracechurch Street Brothel is the second Brothel Attack in the Jack the Ripper DLC: Evie raids Lady Owers' most luxurious and profitable house, in the City of London, to free the women from her guards.
Harold Drake
Harold Drake is the Whitechapel Templar hunt: an illegal-goods trader running a black market in the heart of the borough with the Order's blessing. Kill him with a crate of dynamite for full sync.
Harrison Harley
Harrison Harley is a Westminster bounty for a minor canon of Westminster Abbey who plans to burn the Abbey down. Kidnap him and deliver him to Abberline alive.
Harvey Hughes
Harvey Hughes is a City of London bounty: a loan shark with a Blighter escort who lends at ruinous interest and sends defaulters to the poorhouse. Kidnap him and hand him to Abberline alive.
Homer Dalton
Homer Dalton is the Whitechapel bounty hunt: a fallen society man who collects rent from East End residents who owe him nothing, under Rexford Kaylock's protection. Kidnap him and bring him to Abberline alive.
Ivan Bunbury
Ivan Bunbury is a Westminster bounty hunt: a Blighter sent by Lilla Graves to plant a stronghold in Green Park, right beside Buckingham Palace. Kidnap him and deliver him to Abberline alive for full sync.
Jack the Ripper Activities
Jack the Ripper Activities are the 21 side memories in the 1888 DLC, spread across Whitechapel and the City of London. Abberline, Arthur Weaversbrook and Nellie each hand out a set, and together they weaken Jack's hold on London's criminals and brothels.
Jack's Lieutenants: City of London
Jack's Lieutenants: City of London is an assassination activity in the Jack the Ripper DLC: four of Jack's gang bosses meet at Cannon Street station, and Evie infiltrates the station to kill them all for Arthur Weaversbrook.
Jack's Lieutenants: Whitechapel
Jack's Lieutenants: Whitechapel is the second lieutenant hit in the Jack the Ripper DLC: former members of Whitechapel's gangs gather to decide whether to join Jack, and Evie strikes before they can.
Jacob's Island
Jacob's Island is a Southwark gang stronghold in a disease-ridden district long known for villains and radicals. Keep the lookouts quiet and kill the leader undetected for full sync.
Jesse Butler
Jesse Butler is a Lambeth bounty hunt for a newly rich heir who squeezes rent out of the borough's poor for Cletus Strain's foremen. Kidnap him from his Blighter crew and take him to Abberline alive.
John Pizer
John Pizer is the first Carriage of Justice activity in the Jack the Ripper DLC: Evie drives this real-life suspect, nicknamed 'Leather Apron', to Scotland Yard so Abberline can question him, while people try to stop the carriage.
Leopold Bacchus
Leopold Bacchus is a Lambeth bounty hunt for an escaped jewel thief hiding in the sewers under the borough. Track him underground, kidnap him and deliver him to Abberline alive.
Lost in the City
Lost in the City is the second Lost Women rescue in the Jack the Ripper DLC: a kidnapping ring is supplying women to wealthy men in the City of London, and Evie hijacks the carriage carrying their latest captive.