19 storylines
Charles Darwin's London Stories are side memories in which the naturalist, a friend of the twins since the Starrick's Soothing Syrup affair, asks for help as his enemies turn from argument to threats. You protect a fossil, destroy toxic flowers, tear down smear posters and finally rescue Darwin himself.
Charles Dickens's London Stories are a set of side memories in which the novelist recruits Jacob and Evie Frye into the Ghost Club and sends them after rumours of demons, hauntings and spectral thieves around London. Most cases end with a human culprit behind the supposed ghost.
All 8 in orderThe Epilogue in Assassin's Creed Syndicate's memory list holds one memory, Pressed Flowers, where Evie collects flowers around London for Henry Green's herbarium. Collecting every pressed flower is also tied to the Language of Flowers achievement.
Karl Marx's London Stories are five side memories in which the exiled philosopher asks the Frye twins to help London's working people rather than the comfortable citizens they have already helped. You shield his union meetings from police spies, expose a dangerous factory, stop a grieving worker's bomb plot and guard a rally.
Queen Victoria's London Stories are four side memories in which the Queen sends the Frye twins after an upstart Templar faction planning bomb attacks across London. Each one starts at Buckingham Palace and works with her spymaster Alfred Fleming.
Sequence 1 opens Assassin's Creed Syndicate with a single memory in Croydon, February 1868. You play Jacob Frye as he breaks into Rupert Ferris's ironworks, and finishing it unlocks the A Spanner in the Works achievement.
Sequence 10: A Monster's Creed is the story of the Jack the Ripper DLC, set in London in 1888, twenty years after the main game. Evie Frye comes home from India to find Jacob missing and a killer terrorising Whitechapel, and you hunt him over ten memories using new fear tools.
All 10 in orderSequence 2 is the second half of the Croydon prologue: you play Evie Frye as she rides a train into a Templar facility to kill Sir David Brewster and recover his Piece of Eden. Completing it unlocks the A Simple Plan achievement and sends the twins to London.
Sequence 3 brings the Frye twins to London and builds their footing in Whitechapel over five memories. You meet Henry Green, Frederick Abberline and Clara O'Dea, then take the borough from Rexford Kaylock's Blighters. It unlocks the A Modern Babylon achievement.
Sequence 4 splits the twins between two leads: Jacob traces Starrick's Soothing Syrup back to its maker, while Evie chases the Templars' new Piece of Eden. Its seven memories end at Lambeth Asylum, and completing them unlocks the A Quick and Reliable Remedy achievement.
All 7 in orderSequence 5 is about who controls London's transport: Jacob partners with omnibus owner Pearl Attaway against Starrick's Millner Company, while Evie follows Kenway's clues to the key of the Shroud's vault. Seven memories, and completing them unlocks The Perils of Business achievement.
Sequence 6 has Jacob hunting the banker known as Plutus and a planned robbery of the Bank of England, while Evie goes after Lucy Thorne and the stolen vault key. Its five memories unlock the A Run on the Bank achievement.
Sequence 7 moves the fight into Parliament: Jacob protects Prime Minister Disraeli from a Templar plot and hunts the man behind it, known only as B, while Evie tries to steal the plans of the Shroud's vault and cleans up the financial mess Jacob left. It unlocks the All Is Fair in Politics achievement.
All 6 in orderSequence 8 is a Jacob-only stretch built around Maxwell Roth, the theatrical leader of the Blighters, who offers an alliance against Starrick. Its four memories run from a dinner invitation to a night at the Alhambra Music Hall and unlock The Joys of Freedom achievement.
Sequence 9 is the finale of the 1868 story: the twins prepare for and then infiltrate the Queen's ball at Buckingham Palace to stop Crawford Starrick reaching the Shroud of Eden. Completing it unlocks the Shall We Dance? achievement, worth 50 Gamerscore or a gold trophy.
The Dreadful Crimes is a DLC pack of ten detective cases for Syndicate. You examine crime scenes with Eagle Vision, question witnesses and then accuse one suspect; a correct answer earns gear and exclusive artwork, a wrong one can start a fight.
The Last Maharaja is a DLC pack of ten memories in which Jacob and Evie help Duleep Singh, the last Maharaja of Punjab, now living in England, push back against the British India Company and the Templars working with it. You can play it from Sequence 3, though its story is set after Sequence 9.
All 10 in orderTrain Hideout Stories are five side memories about the people who keep the twins' rolling headquarters running: Agnes MacBean, her eager new helper Nigel Bumble, the train's driver and his hapless apprentice Bob. Expect stalkers, a stolen Gatling gun, a runaway engine and a pub crawl gone wrong.
World War I is a bonus Helix simulation in Assassin's Creed Syndicate that drops you into London in 1916 as Lydia Frye, Jacob's granddaughter. You hunt a German spy ring for Winston Churchill across seven memories, while the Isu Juno speaks to you between them.
All 7 in order207 missions in Assassin's Creed Syndicate.
Image: UbisoftThe Unfortunates
The Unfortunates is the third Jack the Ripper memory: Evie searches Jacob's Whitechapel lodgings, picks up her first fear bombs and spikes, then tracks Jacob's contact Nellie from a brothel to a charity event run by Lady Owers at the Kenway Mansion.
Thomas Blackroot
Thomas Blackroot is a City of London Templar hunt against a gardener whose prize roses around Temple Church grow in soil fed with his victims' blood. Kill him and drop his body in a nearby grave for full sync.
To Catch an Urchin
To Catch an Urchin is where the twins meet Clara O'Dea and her network of child spies in Babylon Alley. Her price is a favour: free the children working in a Blighter-run factory warehouse.
Tom Eccleston
Tom Eccleston is a Templar hunt on The Thames against London's fastest runner, a Templar messenger who shows government letters to the Order before delivering them. Air assassinate him for full sync.
Train Hideout Stories
Train Hideout Stories are five side memories about the people who keep the twins' rolling headquarters running: Agnes MacBean, her eager new helper Nigel Bumble, the train's driver and his hapless apprentice Bob. Expect stalkers, a stolen Gatling gun, a runaway engine and a pub crawl gone wrong.
Triple Theft
Triple Theft is a kidnapping tour of London with Maxwell Roth riding along: Jacob grabs three of Starrick's people, an art procurer at the National Gallery, a security chief in St James' Park and a police informant inside Scotland Yard, and delivers them to Roth's boat.
Unbreaking the Bank
Unbreaking the Bank cleans up after Jacob's work in the Bank of England: counterfeiters stole the printing plates in the chaos, and Abberline asks Evie to burn their fake notes and sneak the plates back into the bank before trust in the pound collapses.
Unnatural Selection
Unnatural Selection takes Jacob into the Starrick Brewing Company's distillery, where he meets Charles Darwin snooping at the window. Together they get inside, and Jacob blows up the tanks that brew Soothing Syrup.
Vox Populi
Vox Populi is the final Karl Marx memory: Marx is giving a speech to workers and expects someone to try to wreck it. You move through the crowd removing troublemakers quietly, then fight off the Blighters who come for Marx.
Wade Lynton
Wade Lynton is a Westminster bounty for a 22-year-old drunk who picks fights for fun and has started causing trouble in the wealthier parts of town. Kidnap him and bring him to Abberline alive.
Walk of Shame
Walk of Shame is an activity in the Jack the Ripper DLC where Evie stops a man attacking a woman in Whitechapel, kidnaps him and parades him through jeering crowds until she reaches Nellie.
Wallace Bone
Wallace Bone is a Westminster Templar hunt against a bored, drug-addled man with enough connections to dodge sentencing for his crimes. He moves with a large escort of thugs; kill him from a hiding spot for full sync.
Where There is Smoke
Where There is Smoke is the second Karl Marx memory: Marx is sure a factory is hiding how many workers its machines injure, and wants the accident records. You start a fire to clear the building, bring a fire engine and use the panic to walk out with the reports.
Woody Shinnings
Woody Shinnings is the second Bounty Hunt in the Jack the Ripper DLC: Evie kidnaps an actor wanted for stabbing a fellow performer and drives him by carriage to Inspector Abberline.
World War I
World War I is a bonus Helix simulation in Assassin's Creed Syndicate that drops you into London in 1916 as Lydia Frye, Jacob's granddaughter. You hunt a German spy ring for Winston Churchill across seven memories, while the Isu Juno speaks to you between them.