19 storylines
Charles Darwin's London Stories are side memories in which the naturalist, a friend of the twins since the Starrick's Soothing Syrup affair, asks for help as his enemies turn from argument to threats. You protect a fossil, destroy toxic flowers, tear down smear posters and finally rescue Darwin himself.
Charles Dickens's London Stories are a set of side memories in which the novelist recruits Jacob and Evie Frye into the Ghost Club and sends them after rumours of demons, hauntings and spectral thieves around London. Most cases end with a human culprit behind the supposed ghost.
All 8 in orderThe Epilogue in Assassin's Creed Syndicate's memory list holds one memory, Pressed Flowers, where Evie collects flowers around London for Henry Green's herbarium. Collecting every pressed flower is also tied to the Language of Flowers achievement.
Karl Marx's London Stories are five side memories in which the exiled philosopher asks the Frye twins to help London's working people rather than the comfortable citizens they have already helped. You shield his union meetings from police spies, expose a dangerous factory, stop a grieving worker's bomb plot and guard a rally.
Queen Victoria's London Stories are four side memories in which the Queen sends the Frye twins after an upstart Templar faction planning bomb attacks across London. Each one starts at Buckingham Palace and works with her spymaster Alfred Fleming.
Sequence 1 opens Assassin's Creed Syndicate with a single memory in Croydon, February 1868. You play Jacob Frye as he breaks into Rupert Ferris's ironworks, and finishing it unlocks the A Spanner in the Works achievement.
Sequence 10: A Monster's Creed is the story of the Jack the Ripper DLC, set in London in 1888, twenty years after the main game. Evie Frye comes home from India to find Jacob missing and a killer terrorising Whitechapel, and you hunt him over ten memories using new fear tools.
All 10 in orderSequence 2 is the second half of the Croydon prologue: you play Evie Frye as she rides a train into a Templar facility to kill Sir David Brewster and recover his Piece of Eden. Completing it unlocks the A Simple Plan achievement and sends the twins to London.
Sequence 3 brings the Frye twins to London and builds their footing in Whitechapel over five memories. You meet Henry Green, Frederick Abberline and Clara O'Dea, then take the borough from Rexford Kaylock's Blighters. It unlocks the A Modern Babylon achievement.
Sequence 4 splits the twins between two leads: Jacob traces Starrick's Soothing Syrup back to its maker, while Evie chases the Templars' new Piece of Eden. Its seven memories end at Lambeth Asylum, and completing them unlocks the A Quick and Reliable Remedy achievement.
All 7 in orderSequence 5 is about who controls London's transport: Jacob partners with omnibus owner Pearl Attaway against Starrick's Millner Company, while Evie follows Kenway's clues to the key of the Shroud's vault. Seven memories, and completing them unlocks The Perils of Business achievement.
Sequence 6 has Jacob hunting the banker known as Plutus and a planned robbery of the Bank of England, while Evie goes after Lucy Thorne and the stolen vault key. Its five memories unlock the A Run on the Bank achievement.
Sequence 7 moves the fight into Parliament: Jacob protects Prime Minister Disraeli from a Templar plot and hunts the man behind it, known only as B, while Evie tries to steal the plans of the Shroud's vault and cleans up the financial mess Jacob left. It unlocks the All Is Fair in Politics achievement.
All 6 in orderSequence 8 is a Jacob-only stretch built around Maxwell Roth, the theatrical leader of the Blighters, who offers an alliance against Starrick. Its four memories run from a dinner invitation to a night at the Alhambra Music Hall and unlock The Joys of Freedom achievement.
Sequence 9 is the finale of the 1868 story: the twins prepare for and then infiltrate the Queen's ball at Buckingham Palace to stop Crawford Starrick reaching the Shroud of Eden. Completing it unlocks the Shall We Dance? achievement, worth 50 Gamerscore or a gold trophy.
The Dreadful Crimes is a DLC pack of ten detective cases for Syndicate. You examine crime scenes with Eagle Vision, question witnesses and then accuse one suspect; a correct answer earns gear and exclusive artwork, a wrong one can start a fight.
The Last Maharaja is a DLC pack of ten memories in which Jacob and Evie help Duleep Singh, the last Maharaja of Punjab, now living in England, push back against the British India Company and the Templars working with it. You can play it from Sequence 3, though its story is set after Sequence 9.
All 10 in orderTrain Hideout Stories are five side memories about the people who keep the twins' rolling headquarters running: Agnes MacBean, her eager new helper Nigel Bumble, the train's driver and his hapless apprentice Bob. Expect stalkers, a stolen Gatling gun, a runaway engine and a pub crawl gone wrong.
World War I is a bonus Helix simulation in Assassin's Creed Syndicate that drops you into London in 1916 as Lydia Frye, Jacob's granddaughter. You hunt a German spy ring for Winston Churchill across seven memories, while the Isu Juno speaks to you between them.
All 7 in order207 missions in Assassin's Creed Syndicate.
The Bodyguard
The Bodyguard has Jacob slip into Benjamin and Mary Anne Disraeli's carriage outside 10 Downing Street just before hired thugs attack it. You fight off the ambush, chase the carriage when it is stolen and bring the couple back safely.
The Case of the Conflicted Courtship
The Case of the Conflicted Courtship is the second Dreadful Crimes case: a young woman, Prudence Browne, has been stabbed to death in a park in the City of London. Her diary, a doctor's medicine packet and some handwriting clues lead you around the homes and office of the men in her life.
Image: UbisoftThe Crate Escape
The Crate Escape is Evie's first lead on the Templars' new Piece of Eden: Lucy Thorne is expecting a shipment at the docks, so you raid her cart, open the chest and flee in a carriage chase while Jacob drives badly on purpose.
The Darkest Hour
The Darkest Hour is the first World War I memory: as Lydia Frye in September 1916, you clear German spies from a safehouse, find a hidden radio guiding zeppelins inside Tower Bridge, then man an anti-aircraft gun on a boat to bring down the raid's escorts.
The Darwin and Dickens Conspiracy
The Darwin and Dickens Conspiracy is a small DLC mission pack for Syndicate with three memories for Charles Darwin and Charles Dickens. It started as a pre-order bonus and went on general sale on 19 January 2016 inside the Streets of London Pack.
The Dreadful Crimes
The Dreadful Crimes is a DLC pack of ten detective cases for Syndicate. You examine crime scenes with Eagle Vision, question witnesses and then accuse one suspect; a correct answer earns gear and exclusive artwork, a wrong one can start a fight.
The Fiend of Fleet Street
The Fiend of Fleet Street is the fourth Dreadful Crimes case: Detective Murphy vanished while looking into a string of disappearances around Fleet Street. You follow his last movements through a bakery, a butcher's, a barber's, a flower shop and a leather shop.
The Final Showdown
The Final Showdown is the last Last Maharaja memory: Duleep Singh decides to draw out the man behind the attacks by picking a fight with the Templars and arranging a night meeting in Lambeth Cemetery. Jacob handles the brawl, then Evie guards Duleep at the meeting.
The Fletchers
The Fletchers is a Lambeth Templar hunt against Josephine and Francis Fletcher, a seemingly kindly couple who take children off the streets and ship them out of the city to be trained as Blighter soldiers. Double assassinate them for full sync.
The Great Jewel Heist
The Great Jewel Heist is the eighth Last Maharaja memory: during a gala at the Tower of London, Jacob escorts Duleep Singh inside to steal the Koh-i-Noor while Evie clears the Templars on the White Tower roof. Someone has got to the diamond first.
The Jekyll Brothers
The Jekyll Brothers is a Templar hunt on The Thames against Kent and Raphael Jekyll, smugglers from a seafaring family who route illegal imports through London's ports to the black market and the Blighters. Have a police officer kill one of them for full sync.
The Lady Talks
The Lady Talks is the fourth Jack the Ripper memory, dated 2 November 1888: Evie infiltrates Owers Manor northwest of London to assassinate Lady Olwyn Owers, Jack's lieutenant. The guards are expecting her, so stealth and fear matter here.
The Lady with the Lamp
The Lady with the Lamp brings Evie back to Lambeth after the asylum's closure. When Clara O'Dea collapses at the asylum doors, Florence Nightingale takes her in and gives Evie a list of medicines to fetch from a peddler and a besieged pharmacist.
The Lambeth Bullies
The Lambeth Bullies is a Templar hunt in Lambeth against Ada and Clyde Cobleigh, a brother-and-sister pair hired to keep order who instead go on killing sprees. Take them both out before they kill more than two civilians.
The Last Maharaja
The Last Maharaja is a DLC pack of ten memories in which Jacob and Evie help Duleep Singh, the last Maharaja of Punjab, now living in England, push back against the British India Company and the Templars working with it. You can play it from Sequence 3, though its story is set after Sequence 9.
The Magpie
The Magpie is the second Spy Hunt memory of the World War I simulation: a spy held in the Tower of London has been telling anyone who listens about the Assassins, and Churchill offers Lydia Frye the chance to silence him. Best done by getting the guards to kill him.
The Master Spy
The Master Spy is the final memory of the World War I simulation: Lydia Frye leads Churchill's men against the spy ring's headquarters in a carpenter's shop, chases the ringleader when he escapes, and finally assassinates him.
The Mint
The Mint is a Southwark gang stronghold for Octavia Plumb's Blighters, on the site of an old mansion once used for minting coin. Burn the heist plans and stop lookouts calling reinforcements for full sync.
The Most Hated Man in London
The Most Hated Man in London is the seventh Dreadful Crimes case: the business owner John Ashton has been crushed by a falling crate at his construction site in the City of London, but he has other wounds too. So many people wanted him dead that you have to establish which attack actually killed him.
The Mother of All Crimes
The Mother of All Crimes is the eighth Jack the Ripper memory, set on 9 November 1888: Evie examines the scene of Mary Jane Kelly's murder, then follows a message from Jack back to the earlier murder sites in Spitalfields and Mitre Square, searching for clues without killing anyone.
The Mystery of the Twice-Dead Professor!
The Mystery of the Twice-Dead Professor! is the fifth Dreadful Crimes case: the anthropologist Professor Byng was buried after a heart attack, then turned up bleeding at his own door and died again. You investigate his home, the cemetery, the university and an abandoned house in the Strand.
The Sandman
The Sandman is the ninth Last Maharaja memory: Henry Green has found the British India Company's headquarters in an abandoned foundry, and you go in to learn what it is shipping overseas. The answer is crates of sleeping gas bound for India.
The Slaughterhouse Siblings
The Slaughterhouse Siblings is a City of London Templar hunt against Charlie and Big Pete, a sister and brother from an old Templar family who punish the Order's debtors. The challenge is to make Charlie kill her own brother.
The Terror of London
The Terror of London is the sixth Charles Dickens memory and the end of the Ghost Club thread: Spring-Heeled Jack is back and you chase him over London's rooftops. It plays as a long rooftop pursuit and a fight against a foe who seems to vanish and reappear.